SculptrVR · published

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(Sculpture credit: Chuck Leone -- @chuckleone on Twitter)
Multiscale smooth sculpting is extremely powerful, and we're really excited to finally share it with you all!
For now we're keeping smooth sculpting on a beta branch. The smooth sculpting feels great, but there are some rough edges left that I think we can improve on before pushing an official launch.
Before you jump into the beta, please know that your old saves will automatically get updated to a new format, and that will make it hard to convert back. You can make a copy of the SavedWorlds folder in Documents/SculptrVR before updating to be safe. If you decide to roll back to the old release version, you'll have to clear out the SavedWorlds folder. If you decide you want to roll back to the old version, but didn't copy your SavedWorlds folder, please email us at [email protected] and we'll walk you through the process to recover your saves.
To opt in to the beta, you'll need to right click SculptrVR in your library, click properties -> betas -> select "smoothbeta" in the dropdown.

(Sculpture credit: Alec Fredricks -- @ACFred on Twitter)
I'm going to go against my better judgement and end this post with a list of things that need improvement in the new smooth mode. Hopefully we can hit most of these bullet points in the next couple weeks and push smooth into the release branch!
Thank you!

(Sculpture credit: Lynette Sanchez)