SculptrVR · published
{Alert: Some users have performance issues in this version where FPS drops below 10. To fix it, open up the SteamVR settings and toggle async and interleaved reprojection off then back on}
Wow this is a big one!
First let’s have a moment of silence for the way the rockets used to bounce off the ground for no good reason.. That will be missed.
Multiplayer games now use local prediction allow zero-latency sculpting!
This works by locally assuming your action will be placed without conflicts from other nearby actions. If the prediction was wrong, and a conflict occurs, we automatically use the undo/redo system to insert actions into the correct order!
Previously, to ensure that all players see the same order of actions and the same final sculpted world, there was a delay for non-host players. They had to wait to sculpt until the action had been sent all the way to the server and back before actually making the change.
This is way better :-)