I didn't post an announcement for the previous three big updates, so I've rolled all 4 update notes into one here!
New major features:
- Apply mesh simplification on meshes outside of arm's reach. This enables (up to) 2x visible detail in large worlds!
- Can now browse the online gallery by "Newest" or "Popular"!
- Can now view your own online saves in the gallery to know what you have in each of your 5 online slots!
- Player heads are now editable in multiplayer! Sculpt on eachother's heads in real time or shoot eachother with rockets!
- You now have 5 head save slots to keep all your favorite avatars ready to go!
- New Prompt Generator Tool pops up a random sculpture suggestion for when you get stumped or want to play "Sculptionary"!
- Menu refactor: There's no longer a back-of-the-hand menu. It's all done with tabs on the front of the hand!
- Added a basketball! This is a networked ball that can be tossed around between players in multiplayer, or shot with rockets!
- Now you can place a point light into your sculpture to add lighting to your creation!
- You can now change the color of the sun/sky by selecting a color while holing the SkyGrab Pointer!
Other Improvements:
- Stamp menu is now less confusing (hopefully).
- Players joining a multiplayer game now don't get sculpting tools until after receiving the sculpture.
- Undo leaving player's actions popup now has a different look than the save reminder popup to prevent accidental habitual 'yes' clicks.
- Automatically check for multiplayer games on startup to increase the chances of finding games.
- Dotted box appears around head sculptures when your tool is nearby to show that head is editable.
- Added a "repair head" button in the avatar menu so you can regenerate your head after getting shot by rockets.
- The "no internet" popup shouldn't appear during brief internet hiccups anymore
- Explore mode is no longer a seperate mode. Explore tools are simply selectable in your tools list.
- Multiplayer Host/Join are joined into one menu.
- If you want to disable grip movement, that is in the settings now.
- Rockets now fire attached to the sculpture so that all players see the rockets hit the same location even when moving sculptures around.
- Add the Liv plugin for mixed reality.
- Can now permanently dismiss the save reminder popup.
- You can now zoom in and out with the camera tool.
- Camera now shows you a display in selfie mode so you can line up photos.
- Speed up loading from disk by 20%, and use less memory doing so.
- Reduced compute expense of carving particles by 20%.
- Prevent the user from accidentally changing tools while in the middle of a brush stroke.
- When you open the reference images panel the first time, it now places a text file in the SculptrVR reference image folder to help people find the correct location.
- Export finding instruction now show up on a panel that sticks around until dismissed. Instructions have been made more more clear.
- Multiplayer panel improved and now shows a picture of your avatar when openned.
Bug Fixes:
- Hovering over the current tool now always opens up the horizontal menu
- Fixed a bug that would erroneously report "internet connection lost"
- Fixed bug where voxel cube brush would delete a little bit beyond its bounds
- Save reminders now work for everyone in multiplayer, not just the host
- Layer panel now works correctly in multiplayer for clients
- Fix Various head-related network bugs
- The floor now stays at the appropriate ground level when loading a new procedural scene
- Fix particles sometimes getting their rotation locked
- Spectator view on SteamVR is now displayed correctly on small monitors
- Fix a crash in Avatar Edit mode when using the voxel box tool or the scatter tool
- Fix a rare crash when receiving a many-layered sculpture from the host during multiplayer
- Fix gradual slowdown of browsing the online gallery as you increased the number of locally stored sculptures
- When joining a session from from the floaty popup menu, it now properly shows your joining progress
- Fix other players' heads turning invisible after using the camera
- No longer see the snap grid when other players are in snap mode
- Linear motion tool no longer pops you up above the world if nothing has been sculpted
- Uncountably many other minor fixes and improvements