SculptrVR · published

https://gfycat.com/IckyScrawnyEelelephant
This update is a bit eclectic!
Let's jump straight in:
You can now undo and redo changes in multiplayer!
Strange things can happen if multiple players sculpt in the same region and try to undo/redo. The options were to either let strange things happen, or void out your undo's when there are conflicts. Tough choice..
The host of an MP game now has a working copy/paste tool!
I hope we can get this working for all players eventually, but it's a super computationally difficult task. Bear with us :-)
The paint brush now has a secondary mode! Hit the application button to switch to soft blending mode!

The difference between hard and soft paint blending modes

The blending paint allows for much more colorful creations
The copy/paste tool now also acts as a butterfly catching device!

A sculpted net is used to coerce butterflies into a cage
Butterflies flee from your head, hands, and sculpted tool. You can use these to direct a butterfly into a sculpted cage!
Each tool now has a help panel with a description of its features.

The panel starts small and turn to be visible in your view, so they (hopefully) won't be too distracting when you rapidly switch between tools!
This one's a little bit technical, but we wanted users to have some way of importing external data into SculptrVR.
To try this, you'll need follow these instructions:
In your game directory, in the "SculptrVR" folder, create a folder named "CSVs". In that folder, place a file named "Data.csv".
The format of the csv file should be: One voxel per row. Each row should have x,y,z,r,g,b. X/Y should be centered around 0. Z should be greater than 0 (0 is the floor). r/g/b should range from 0 to 255.
Please let me know at [email protected] if want to try this and get confused!
If you made it this far, thank you! We've got more cool updates planned in the future!