CHESS.0
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | CHESS.0 – Position Editor & Hanging Pieces Update CHESS.0 – Position Editor & Hanging Pieces Update CHESS.0 just received another update , adding new tools for testing, and analyzing custom positions. Board Editor · Added a fully integrated Board Editor connected directly to the CHESS.0 engine. · Freely place, remove, and modify pieces to create custom positions. Hanging Pieces Panel · Added a new Hanging Pieces panel for better visibility of… | — | |
| Community | CHESS.0 – Major Game Modes Update & Overall Polish CHESS.0 – Game Modes & Polish CHESS.0 just received one of its larger updates to date , introducing new playable game modes alongside board logic, UI presentation, audio feedback, and overall interface consistency. New Game Modes · Added new piece-specific game modes allowing games centered around Queens, Rooks, Bishops, Knights, or Pawns , each paired with a King. · All new modes continue to u… | — | |
| Community | CHESS.0 – Move Map Update CHESS.0 – Move Map & Visual UI Update CHESS.0 just received an update focused on board understanding and history tracking. Move Map · Added a dedicated Move Map for a clearer visual reference of the current board position. Board History Carousel · Cleaned up the carousel visuals for a more consistent and readable interface. Position Evaluation Tool · Cleaned up the Evaluation tools visuals for… | — | |
| Community | CHESS.0 – UI & Interaction Polish Update CHESS.0 – UI & Interaction Update CHESS.0 just received a focused polish update improving piece selection, prediction controls, and UI interaction. New Features · Added improved title-screen piece hover highlights . Fixes & Improvements · Fixed mouse tooltips, hover highlights, and hover sounds from being active while the Reset screen or Menu is open . · Fixed piece selection from working while… | — | |
| Community | CHESS.0 – New Piece Highlight Preview CHESS.0 – Piece Highlight Preview Update CHESS.0 just received an update to the Piece Highlight Preview system, adding a more detailed visual reference for the currently selected or engine-controlled piece. Piece Highlight Preview · Added a dedicated preview panel above the board for the currently selected piece. · When no piece is selected, the panel displays a lime-green “UNSELECTED PIECE” in… | — | |
| Community | CHESS.0 – Visual Improvements, UI Polish & Engine Rework CHESS.0 – Visual Improvements & Engine Update CHESS.0 just received a major polish update focused on making the game cleaner, sharper, easier to read, and smarter to play. Visual Improvements · Added a new background to the title screen. · Increased the size of the chess pieces on the title screen for better visibility. · Enlarged the CHESS.0 logo. · Enlarged and cleaned up the main UI panels:… | — | |
| Community | CHESS.0 – Board States, Refined Predictions & New Position Evaluation Tool CHESS.0 – Board States, Refined Predictions & Position Evaluation Tool Board States · Added a new Board State History system that records previous board positions throughout a match. · Added a history carousel for browsing and selecting previous board states. Prediction System · Continued refining the prediction system to make prediction chains more robust and reliable. · Refined prediction cle… | — | |
| Community | Bug & Rendering Fix CHESS.0 – Bug Fix & Visual Improvements · Fixed prediction markers appearing when the cursor was positioned outside of the chessboard while the right mouse button was active, preventing unintended cell highlights. · Fixed board cell highlights and prediction markers carrying over from mouse gestures made during the piece selection screen, which could cause visual elements to appear before a mat… | — | |
| Community | CHESS.0 – Engine Improvements & Reset Rework CHESS.0 – Engine Improvements Improvements have been made to the engine's decision-making process and overall match evaluation. The engine now uses the complete recorded move log as a primary game-state reference, allowing it to track game progression and react directly to player actions as a match develops rather than evaluating positions in isolation. Castling has been Properly integrated int… | — | |
| Community | CHESS.0 – Prediction System Visual & Chain Update Visual Improvements (Prediction System) · Pieces now generate color-coded prediction paths when drawn , clearly indicating which moves belong to which piece · This eliminates confusion when multiple prediction lines overlap during complex or high-intensity positions · Board highlighting has been refined for clarity: · Cyan highlights represent White pieces · Magenta highlights represent Black p… | — | |
| Community | CHESS.0 – Prediction System Update Prediction System · All prediction arrows now use a unified lime neon style · Board highlights remain distinct with cyan-based visual feedback for white pieces · Reduced visual clutter for better readability during intense positions Improved Input System · Right-click to place or remove predictions instantly (toggle system) · Click again on the same move to delete it · Middle-click clears all p… | — | |
| Community | Development Update CHESS.0 – Progress Update: Multiplayer & Game Feel Hey everyone, I wanted to share a quick update on what’s been happening behind the scenes with CHESS.0. The main focus lately has been improving how the game feels to play. A lot of small changes have come together to make a big difference in responsiveness and overall polish. Recent improvements: · Improved hover and selection feedback · Bette… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.