CHESS.0 – Progress Update: Multiplayer & Game Feel
Hey everyone,
I wanted to share a quick update on what’s been happening behind the scenes with CHESS.0.
The main focus lately has been improving how the game feels to play. A lot of small changes have come together to make a big difference in responsiveness and overall polish.
Recent improvements:
Improved hover and selection feedback
Better visual clarity during moves and captures
General UI polish
Mouse cursor synchronized to player color
Board flip mechanic implemented — the board now correctly flips based on turn, and labels display properly
What’s next:
A playable demo is now complete, but it’s not quite where I want it to be yet. There are still a few key features and refinements I want to implement before it’s ready to share.
The focus right now is on tightening the overall experience — making every move feel smooth, responsive, and intentional.
The goal is to make CHESS.0 feel fast, responsive, and satisfying, while still staying true to classic chess.
More updates soon.