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CHESS.0NewsCHESS.0 – Prediction System Update
Community

CHESS.0 – Prediction System Update

CHESS.0 · published 11 Apr 2026, 04:11 UTC

All newsPlayers around this dateRead on Steam

Prediction System

  • All prediction arrows now use a unified lime neon style

  • Board highlights remain distinct with cyan-based visual feedback for white pieces

  • Reduced visual clutter for better readability during intense positions

Improved Input System

  • Right-click to place or remove predictions instantly (toggle system)

  • Click again on the same move to delete it

  • Middle-click clears all predictions instantly

Fully Supports Board Flipping

  • Prediction input now correctly adapts to flipped board states

Performance & Stability Improvements

  • Removed unnecessary logic and redundant checks

  • More stable behavior when rapidly drawing or editing predictions

  • Fixed issues with duplicate or conflicting prediction states

More from CHESS.0

Other announcements

All news
Community13 Sep 2026Closed Playtest Feedback — Visual PassClosed Playtest Feedback — Visual Pass Following a private playtest that was not publicly available , CHESS.0 has received another visual polish pass focused on: · Refined piece colors · Clock, timer, and turn indicator rework · History panel rework · Position analysis moved beside the board with flip support Continued development and improvements.Community9 Sep 2026CHESS.0 — Bug FixCHESS.0 — Bug Fix This update fixes several issues affecting the History Carousel, Move Log, fullscreen behavior and game timers . History Carousel · Fixed an issue where players could accidentally continue playing from an older historical position. Continuing play now automatically returns to the latest position. · Fixed Position 0 so it correctly represents the actual starting board, includin…Community8 Sep 2026CHESS.0 — Native C++ Engine UpdateCHESS.0 – Native C++ Engine Major Update CHESS.0 just received a major engine update , moving the custom CHESS.0 engine to a native C++ environment running on its own thread . Custom C++ Engine · The custom engine now calculates independently from the main game thread. · CHESS.0 sends the current board position to the C++ engine and receives its evaluations and moves separately. · The previous…