Bush 1022
Playing now
1−2 vs. yesterday
6.3%of peak
All-time peak
16Feb 2026
Playing now
1−2 vs. yesterday
All-time peak
16Feb 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 2.1.5 pre-release: HOTAS groundworks and throttle axis This update mostly adds some changes to the controls. · Thumbsticks are no longer used for menu navigation. This is done because some HOTAS controls use the same axes and would make the game unplayable with these devices. · The left thumbstick can no longer be used to navigate menu buttons. · The right thumbstick been replaced by X and Y for scrolling. · Settings to invert look directions for c… | — | |
| In-game event | 2.1.4 pre-release: Damage System A common problem in older versions of Bush 1022 were crashes that felt unfair, that's why the old system was completely scrapped for v2. This update brings in a new system, where damage is dependent on the severity of an impact. If you accumulate too much damage, the aircraft gets totaled. In this video I do a brief demonstration with a hard landing. Other Changes · Suspension physics tweaks. ·… | — | |
| In-game event | 2.1.3 pre-release: Twin Bob and Classic skins This update adds a few skins to the built-in aircraft. It's far from final, I'll add more skins in the coming updates, this is just a starting base. | — | |
| In-game event | 2.1.2 pre-release: Shop and Garage Modded aircraft and skins now fit into the core gameplay by being available for purchase at checkpoints and collectible in the garage. This is the final planned modding addition in the pre-release update cycle. Identities This part is important for modders. Aircraft identity The game can now keep track of owned aircraft and skins. It can do that based on data that should be unique for each enti… | — | |
| Game update | 2.1.1 pre-release: Workshop menu improvements This is a small update that improves the Workshop upload flow in the "Mod Menu" Creating a new item no longer requires pressing 2 buttons. Now, you just have to write down the name of the mod, select its folder and press the "Create New Item" button. This will make a new Workshop item with the given title and contents. There's also a new option to update an existing upload. This is done by sele… | — | |
| In-game event | 2.1.0 pre-release: Steam Workshop, Skins and Sounds Well, the initial Steam Workshop support is finally here! A bit clunky at the moment though, this version is mostly intended to catch internal bugs and get feedback from modders before expanding and scaling. I will also update the modding guide to reflect the new changes within the next day. Video Summary I've made this 5 minute time-stamped video with a summary of how to upload to the Workshop… | — | |
| Game update | 2.0.1 pre-release: mod system improvements This is a small update based on the feedback I got for the mod system yesterday. I'm very thankful for everyone that tried it out! Changes · Removed performance upgrade and difficulty logic. Aircraft now have the same performance on all difficulty levels. The example aircraft have been re-tuned to reflect that. · Suspension movement is now based on its raycast reference scale in the model. The… | — | |
| Major update | 2.0.0 pre-release: Aircraft mods! The mod loader is ready and is available on the "pre-release" branch of the game. The goal of this version is to get feedback from modders, find bugs and improve the system as I keep adding more features for the final release. Modding resources There are 4 things to help with modding: · I'll upload a brief cheat sheet style guide in the Steam Community hub. · This 45 minute video goes through t… | — | |
| Community | Devlog: no-script modding and Workshop timelines Focus on simplicity and accessibility The modding system is close to complete. This video showcases 3 models with varying performance that will be later used as examples for config setups. So far, I was able to make everything work solely with glb exports from Blender and some configs. I'll make a detailed tutorial once everything is ready. There is no scripting support for more complex mods. T… | — | |
| Game update | hotfix 1.4.4 - windowed mode A small update, adding a checkbox for running the game in windowed mode. | — | |
| In-game event | Update 1.4.3 - Wind & Performance Improvements This update improves wind consistency throughout the game and should give a considerable boost for low spec machines. Performance improvements · There are now shadow settings. Make sure to set the Shadow Mode to Performance for better FPS. · Ground textures have been tweaked and will look different. · A bunch of small internal tweaks that shouldn't make the game different. Wind · The turbulence… | 24043950 | |
| Community | Stupid Landing Challenge What's the weirdest landing you can do in this game (or the demo)? Share pictures, videos, stories, doesn't matter. | — | |
| Community | 1.4.3 Pre-release: performance improvements Some players on low-spec machines mentioned a performance drop after the last update. I have already done some tweaks that should significantly improve FPS, but the version is not ready for a full release yet. I have opened a new "pre-release" branch that currently has a lower spec version of the game for those who need it. To play it: · Right click Bush 1022 in your library · Select Properties… | — | |
| Community | Steam Workshop and more aircraft coming soon! I've started working on the next major version of Bush 1022. I want to add multiple features that won't be backwards compatible in terms of save files, therefore the development time will be longer and there will be more additions at once than in my regular updates. I'll be making frequent devlogs with my progress. Planned New Features Steam Workshop Support Back in February, user ViceForce pos… | — | |
| In-game event | Update 1.4.2 - Ground textures, camera and other stuff This is a small update that adds some requested features from the community. Main Improvements The ground now has textures when you get close enough. This should hep with spatial awareness. The gas giants are now consistently brighter and will illuminate the terrain more. The chase camera's distance can be changed. There's also a new setting for FOV, it affects both cameras. Other improvements… | 23878587 | |
| In-game event | Update 1.4.1 - Map references, rudder, and some announcements This update focuses on some quality of life improvements. I summarize my plans for overhauling the progression system towards the end of this post. In this update Minimap improvements · There are now 3 distance markers in the heading line. Each marker is for 1km. · Airfields now have a line showing the direction of the runway. Big Map improvements · There are now grid lines with related map axe… | 23825388 | |
| Community | Devlog: What's your opinion on scale? So, some people mentioned that the aircraft feels slower compared to what they're used to in flight sims. That's because the plane is a bit bigger than a real one, and there's some story behind that... This is how it looks when the body is shrunk down to the scale of a Cessna 172 while keeping the same landing gear size. The story behind that When I started working on this game, I wanted to avo… | — | |
| Major update | Update 1.4.0 - Corona Challenges, 36 Checkpoints, Buildings... This is a big update with some core changes to the game, focused on removing grind and adding new things to do. Old saves will no longer work, though they aren't deleted and you can still play version 1.3.4, just follow the pinned post in the Discussions section of the Community Hub. There's also a new gameplay trailer! New Things Corona Challenges! A major gameplay addition are the new corona… | 23537539 | |
| Community | Devlog 1.4.0 - Going sci-fi & new OSTs A valuable space probe has crashed on one of Gas Giant 1022's moons. With a cheap bush plane and a little cash, you track down the pieces. How do you feel about Bush 1022 going a little sci-fi? (not too much though, modern tech is too expensive for the task here... or at least corporate says so) I gave up on music and got rid of my instruments a few years ago. For the initial soundtrack I was w… | — | |
| Community | Running late with 1.4.0 I just started working on the new update, a bit later than I had planned. Since 1.4.0 will be a bigger update, I'll likely post some devlogs along the way. I'll also be posting on the game's subreddit , so feel free to comment there if it's more convenient for you. Thank you for all the feedback! | — | |
| In-game event | Update 1.3.4 - Weather Overhaul! An element of the game that felt pretty unfair was the random weather. With this new update: · the wind will no longer randomly shift direction mid-landing, slamming you into the ground (or a water platform). · there won't be random crazy fog appearing after doing a 40km delivery. · you can now plan what to do based on a weather forecast. Video Summary I made a short video summary of the new sy… | 22413285 | |
| Game update | Update 1.3.3 - Improving deadzones and look inversion This very small update should improve the experience of anyone using worn out gamepads that can't be calibrated well or are making axis noise. Details · There's now a 50% deadzone for gamepad axes when binding keys. This should prevent instabinds to a noisy axis. · There's also a 50% deadzone when switching menu navigation from mouse & keyboard to gamepad. This should prevent the mouse randomly… | — | |
| In-game event | Update 1.3.2 - Crash aftermath! While working on improving the crash mechanics, I noticed that some fair crashes seemed unfair, simply because the game over menu just instantly pops up and freezes the game. So, in order to get more crash information, I added a delay between the crash and the pop-up. After making the wheels fly off, it's actually a bit fun to crash now... Besides this, the impact tolerance has been increased a… | 22017065 | |
| Community | Skyward Flight Media Interview Skyward Flight Media, an online flight games magazine, reached out to me for an interview where I went in-depth about my experience developing Bush 1022 and some of my plans for the future. If you're interested in that, make sure to check it out. They also have a large section of articles dedicated to indie flight sims . Some awesome games are covered there. | — | |
| In-game event | Update 1.3.1 - Custom registration number and water platform lights So, NoDak Express found my game and made a playthrough of it on Twitch (currently uploaded on his YouTube longplay channel). I haven't had the chance to watch someone with actual piloting experience play my game, so besides enjoying the great vibes of the community, I made a whole bunch of notes for improvements. Custom registration number Honoring NoDak's wish to use N3459F as a registration f… | 21828688 | |
| Major update | Update 1.3.0 - Airstrips and World Map Originally the motto for this game was "There are no runways here"... well, now there are! Update 1.3.0 introduces them, along with a larger world map, and other tweaks and fixes requested by the community. As always, I'm super grateful about everyone's feedback and support! New Content Airstrips Currently the airstrips only consist of a runway with the checkpoint flag pole. Each runway has a r… | 21716568 | |
| Community | 1.3 Announcement - Airstrips! Aiming to release on Friday, 30 January, version 1.3 will be the first major feature addition after the release of Bush 1022. I'm very thankful for everyone's feedback in the Community Hub and I feel like the upcoming update will both build up on some ideas discussed there and address pain points. Planned Features Airstrips As the title suggests, airstrips are coming into the game. This is the… | — | |
| Game update | Update 1.2.7 - New settings and pausing bug fixes This update adds new settings requested by the community and addresses reported bugs. New Settings · HUD Scale can now be changed independently of the UI scale. This specifically addresses a scenario on the Steam Deck where the screen is smaller and menus need to be readable without making the flight instruments take the whole screen. · Camera Shake can now be changed. At its lowest setting, it… | 21616573 | |
| Game update | Update 1.2.6 - Improving delivery difficulty progression Reroute This update changes the way deliveries are generated, so if you have a save with an ongoing delivery, it will be randomized mid-flight after you move to this version. Sorry about that, consider it as a reroute for in-game lore. The problems Until now all checkpoints had completely random delivery tasks generated. This made progression pretty clunky, especially for Hard runs where you co… | 21580649 | |
| Game update | Update 1.2.5 - Not tipping over so easily anymore + parking brake Update 1.2.5 I feel like the most commonly mentioned issues are related to landing and braking. This update addresses these among other minor tweaks and improvements. Aircraft weight distribution The center of mass used to be right above the wheels, which made tipping over extremely easy. This update moves it a bit behind the wheels, which makes the aircraft much more stable on the ground. Havi… | 21526702 | |
| In-game event | Update 1.2.4 - Free flight and 2026 roadmap Update 1.2.4 Free Flight Mode Somebody recommended free flight mode in the Community Hub a few weeks back. It felt like the game could greatly benefit from that, especially for new players, so I added it (also it was a chill feature to work on post-holidays) To play in free flight mode, go to the new game screen and enable the corresponding checkbox. Starting the game in such way grants the fol… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.