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Bush 1022NewsUpdate 1.2.6 - Improving delivery difficulty progression
Game update

Update 1.2.6 - Improving delivery difficulty progression

Bush 1022 · published 21 Jan 2026, 05:47 UTC · build 21580649

All newsPlayers around this dateRead on Steam

Reroute

This update changes the way deliveries are generated, so if you have a save with an ongoing delivery, it will be randomized mid-flight after you move to this version. Sorry about that, consider it as a reroute for in-game lore.

The problems

Until now all checkpoints had completely random delivery tasks generated. This made progression pretty clunky, especially for Hard runs where you could get stuck with impossible to land deliveries at the start of the game.

Another issue is that you couldn't have any idea about the terrain in which you would land prior to starting a delivery. This would often lead to frustrating experience, where after a long flight, you'd have to either pay a lot of repairs, save abuse, or abandon the delivery entirely.

Landing difficulty overview

This update introduces 3 changes:

  • Landing difficulty is now a part of the delivery details.

  • Normal deliveries are always to a checkpoint with the same difficulty.

  • Bonuses based on landing difficulty.

How it works

In Bush 1022, the terrain gets more height variation as you get further away from the start. This directly correlates with landing difficulty and it's currently used as the sole factor that determines it.

Basically, deliveries can have and easy, medium, or hard landing rating based on how far from the center of the map the destination checkpoint is. It is now shown in the Checkpoint Menu when you pick a delivery.

Progression

The water, heavy and urgent deliveries remain random as they were in the past.

The key change happens in the normal delivery type. The destinations for this type can only have the same landing difficulty as the checkpoint they're started from.

In practice, this means there are always simpler deliveries to do at the start of the game. If the player goes further out, they can remain in a difficulty area as long as they please.

Overall, there should now be a more coherent difficulty progression.

Reward bonus

Based on the landing difficulty, there are now extra bonuses:

  • 25% for Medium.

  • 50% for Hard.

More from Bush 1022

Other announcements

All news
Game update14 Sep 20262.1.8 pre-release: Spin in one spot and finalizing the suspensionThis minor update introduces some gameplay improvements: · While stopped in place, the aircraft will spin around when turning. · Built-in aircraft performance and suspension have been tweaked. · The aircraft will now stop when close to fully stopping. There are also new trees, buildings, and 2 OSTs have been added: "greenshade" and "crater of life"In-game event11 Sep 20262.1.7 pre-release: SidegradesThis update adds a new performance upgrade system that allows for items to be bought from the shop and then enabled or disabled in the garage. Pre-release complete This is the last planned version in this pre-release cycle. I'm very thankful to everyone that played these rough versions and gave their feedback and opinions, it was of tremendous help! The next version will focus on improving the…Game update9 Sep 20262.1.6 pre-release: cross-platform cloud savesA small update that moves the save folder from: · %appdata%\\Godot\\app_userdata\\Bush 1022\\saves_v2 on Windows · ~/.local/share/godot/app_userdata/Bush 1022/saves_v2 on Linux to the "saves" folder in the game's install directory. You can copy your old saves there and they should work with Steam Cloud Saves across platforms. The game should now be able to sync saves between a Steam Deck and a…