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Bush 1022News2.1.2 pre-release: Shop and Garage
In-game event

2.1.2 pre-release: Shop and Garage

Bush 1022 · published 30 Aug 2026, 11:24 UTC

All newsPlayers around this dateRead on Steam

Modded aircraft and skins now fit into the core gameplay by being available for purchase at checkpoints and collectible in the garage.

This is the final planned modding addition in the pre-release update cycle.

Identities

This part is important for modders.

Aircraft identity

The game can now keep track of owned aircraft and skins. It can do that based on data that should be unique for each entity.

For an aircraft, the game uses 3 things to keep track of it's identity:

  • Name of the aircraft

  • Name of the creator

  • Repository Origin (is it a local mod, or is it from the Steam Workshop)

Any changes to the aircraft or creator fields in the config will lead to the player losing the aircraft.

Skin identity

Skins are tracked through their index in the "extra_skins" array in the config. Changing the order of the array will lead to the player owning a different skin, based on what was at that slot when it was purchased.

The Shop

Aircraft and skins now have a price and can be purchased from the Shop in the Checkpoint Menu. The starting aircraft is the Ultralight. In Free Flight mode everything costs 0 credits.

How to set a price?

For aircraft, you can add a "cost" property to the mod aircraft config. It should be an integer value. If not set, the game will place a default price of 10000 credits.

For skins, you can also set a "cost" property to any object in the "extra_skins" array. The value should be an integer. By default, it's 1000 credits.

The Garage

After you purchase plane/s and/or skin/s, you can activate them in the Garage, which is available at home or at airfields.

Other Changes

  • There's a new propeller animation and texture.

  • Suspension physics have been improved a bit.

  • The "example" mod folder has been removed from the base game as it makes the shop very messy. It will soon be up on the Steam Workshop.

  • The debug aircraft select has been removed.

Earlier v2 release plans

I originally wanted to add more features to v2 before doing the full release. However, I feel like the game is already much better than 1.4, and I also have some new ideas for improving the input system that can make the core experience significantly better for some players.

So, I'm reducing the scope a bit, with the aim of releasing a more solid v2 a bit earlier. The targets are now:

  • Sidegrades

  • Cross-Platform Cloud Saves

  • HOTAS Support and Input System improvements

Landmarks and Missions are no longer planned for the full v2 release.

Thank you for all the support!

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Game update14 Sep 20262.1.8 pre-release: Spin in one spot and finalizing the suspensionThis minor update introduces some gameplay improvements: · While stopped in place, the aircraft will spin around when turning. · Built-in aircraft performance and suspension have been tweaked. · The aircraft will now stop when close to fully stopping. There are also new trees, buildings, and 2 OSTs have been added: "greenshade" and "crater of life"In-game event11 Sep 20262.1.7 pre-release: SidegradesThis update adds a new performance upgrade system that allows for items to be bought from the shop and then enabled or disabled in the garage. Pre-release complete This is the last planned version in this pre-release cycle. I'm very thankful to everyone that played these rough versions and gave their feedback and opinions, it was of tremendous help! The next version will focus on improving the…Game update9 Sep 20262.1.6 pre-release: cross-platform cloud savesA small update that moves the save folder from: · %appdata%\\Godot\\app_userdata\\Bush 1022\\saves_v2 on Windows · ~/.local/share/godot/app_userdata/Bush 1022/saves_v2 on Linux to the "saves" folder in the game's install directory. You can copy your old saves there and they should work with Steam Cloud Saves across platforms. The game should now be able to sync saves between a Steam Deck and a…