This is a small update that adds some requested features from the community.
The ground now has textures when you get close enough. This should hep with spatial awareness.
The gas giants are now consistently brighter and will illuminate the terrain more.
The chase camera's distance can be changed. There's also a new setting for FOV, it affects both cameras.
Added a flaps indicator to the HUD
There's an attempt to fix a glitch where the top row of pixels would flicker.