Dust to Dust
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Dev Log #2: Soar Hi Steam Community! Our winter milestone is wrapping us nicely! Last week was our 2nd in-person playtest event for this prototype of DUST TO DUST. It was the first time we assembled ghost and medium features into one cohesive 15-min game sequence . Players’ feedback was very encouraging and also pushed us to quickly improve on level design from one session to the next. There is a lot of fine-tu… | — | |
| Community | Dev Log #1: Containment Zone Our base gameplay is taking shape! Hi Steam community! Best wishes for the New Year! We have been hard at work, prototyping our core gameloop and experimenting with player animation to get a sense of how it feels to shift from ghost exploration to combat with the medium’s body. A smooth and exciting gamefeel is our top priority , so this is the first aspect we’ve been focusing on in our pre-pro… | — | |
| Community | Ghosts and humans, welcome! Hi Steam community! We are floored by all the wishlists we got from all over the world, after just one week of store presence. It's so exciting to connect with all of you! We will share our dev logs in English for convenience's sake, but please feel free to comment in your native tongues. - Who we are We are a small team of five based in Lyon, France. This is our first game together. We are fan… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.