Hi Steam community! Best wishes for the New Year!
We have been hard at work, prototyping our core gameloop and experimenting with player animation to get a sense of how it feels to shift from ghost exploration to combat with the medium’s body.
A smooth and exciting gamefeel is our top priority, so this is the first aspect we’ve been focusing on in our pre-production.
Here are clips of some features we’ve been testing so far. Keep in mind that these are placeholder environments, and low quality GIFs!
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Dash through thin railing
Dash through glass... and snatch your human!
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Hide in electric devices
Possess light and door switches
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Dive Attack & Base Combo
Transformed Attacks using Spectral Dust
Throughout January, we will block out a new test room with these features, to playtest our core game loop in a proper level design puzzle. Then, we will take part in two in-person events in Lyon (France) to see how players enjoy it!
We are very excited to start sharing our work, and, ngl, we had a lot of fun introducing the vacuum cleaner 😆
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What would you like to see next?