Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Dust to DustNewsDev Log #1: Containment Zone
Community

Dev Log #1: Containment Zone

Dust to Dust · published 6 Jan 2026, 11:41 UTC

All newsPlayers around this dateRead on Steam

Our base gameplay is taking shape!


Hi Steam community! Best wishes for the New Year!

We have been hard at work, prototyping our core gameloop and experimenting with player animation to get a sense of how it feels to shift from ghost exploration to combat with the medium’s body.

A smooth and exciting gamefeel is our top priority, so this is the first aspect we’ve been focusing on in our pre-production.

Here are clips of some features we’ve been testing so far. Keep in mind that these are placeholder environments, and low quality GIFs!

—

Dash through thin walls as a ghost

Dash through thin railing

Dash through glass... and snatch your human!

—

Electric object possession

Hide in electric devices

Possess light and door switches

—

Fight Coalesced Ghosts!

Dive Attack & Base Combo

Transformed Attacks using Spectral Dust


What's next?

Throughout January, we will block out a new test room with these features, to playtest our core game loop in a proper level design puzzle. Then, we will take part in two in-person events in Lyon (France) to see how players enjoy it!

We are very excited to start sharing our work, and, ngl, we had a lot of fun introducing the vacuum cleaner 😆

—

Let us know in the comments how it’s looking so far?

What would you like to see next?

More from Dust to Dust

Other announcements

All news
Community29 May 2026BitSummit Punch!Ohayo Gozaimasu! May has been a busy month for our Spoons, with the team hard at work on enemy and combat design, and the start of the Indie Game Lab Japon incubation program! ©Institut Français du Japon Along with three other French indie devs, one lucky person on our team was flown to Japan for three weeks of playtests, meetings, masterclasses and design sessions organized by mentors from ren…Community27 Apr 2026Dev Log #4: Dev Streams!Hi Steam community! This Spring we started live streaming our game design sessions! Follow us on Twitch @UnlimitedSpoons Join us on Wednesdays (10am-12pm CEST) and some Fridays to watch our Game Designer, Delys Gay, and our programmer, Peter Vystavel, assemble levels, fine tune player mechanics, and react to the funniest bugs! Chat with them and the other Unlimited Spoons team members and frien…Community24 Mar 2026Dev Log #3: Onwards!A little farewell video to our winter prototype before we move on to our vertical slice! We have just started working with our composer, so, for now, no music :) Tell us what you were listening to while you watched? We were bopping to "Gimme More" by Britney Spears :D