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Dust to DustNewsDev Log #4: Dev Streams!
Community

Dev Log #4: Dev Streams!

Dust to Dust · published 27 Apr 2026, 11:40 UTC

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Hi Steam community!

This Spring we started live streaming our game design sessions!

Follow us on Twitch @UnlimitedSpoons

Join us on Wednesdays (10am-12pm CEST) and some Fridays to watch our Game Designer, Delys Gay, and our programmer, Peter Vystavel, assemble levels, fine tune player mechanics, and react to the funniest bugs!

Chat with them and the other Unlimited Spoons team members and friends lurking around.

Discussion is in French at the moment, but say hi in the chat and we’ll be happy to switch to English!

Last week, our enemies suddenly defied gravity! So, we thought we'd share a PSA: keep your navmesh with you at all times!

More from Dust to Dust

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Community29 May 2026BitSummit Punch!Ohayo Gozaimasu! May has been a busy month for our Spoons, with the team hard at work on enemy and combat design, and the start of the Indie Game Lab Japon incubation program! ©Institut Français du Japon Along with three other French indie devs, one lucky person on our team was flown to Japan for three weeks of playtests, meetings, masterclasses and design sessions organized by mentors from ren…Community24 Mar 2026Dev Log #3: Onwards!A little farewell video to our winter prototype before we move on to our vertical slice! We have just started working with our composer, so, for now, no music :) Tell us what you were listening to while you watched? We were bopping to "Gimme More" by Britney Spears :DCommunity13 Feb 2026Dev Log #2: SoarHi Steam Community! Our winter milestone is wrapping us nicely! Last week was our 2nd in-person playtest event for this prototype of DUST TO DUST. It was the first time we assembled ghost and medium features into one cohesive 15-min game sequence . Players’ feedback was very encouraging and also pushed us to quickly improve on level design from one session to the next. There is a lot of fine-tu…