In-game event · published 31 Aug 2026, 16:49:56 UTC
Summer Update
It's been two months since last update. But I've been busy even if I fell a bit behind on writing. 283 tasks completed across the two months, a good chunk of that was a big change I'd been putting off for a while. The Big Update: reworking the scoring system The biggest thing that happened this summer was ripping out Positioning and Rebound and replacing them with the new Flow-Matic meter (more…
In-game event · published 28 Jun 2026, 21:57:16 UTC
June Update
This is my favorite time of the month writing these devlogs. Not because I love writing or putting in together in general but because this is the only time I really allow myself to look back and see what I've been up to in the game development. Since I'm doing this game solo I try to have a fairly simple system of working. I use the Things app for tasks and I break features into small tasks and…
In-game event · published 1 Jun 2026, 08:05:38 UTC
May Update
What I've been up to this past month It's been a busy one! I've been pushing hard across pretty much every part of the game at the same time. Art, code, design, and getting the word out. On the art side I've been grinding out pixel art — first version of all team logos, card illustrations, and character art including a new NPC and a kid you can trade cards with. Also updated the capsule art to…
In-game event · published 27 Apr 2026, 15:56:06 UTC
April Update
April was a big month. A lot of systems that had been roughed in got properly finished, lots of bug fixes and overall polish. April Milestones I had three big milestones set for myself this month (and managed to finish these although there is both more content and polish work left): · A basic meeting/event scene where the player experiences the story and can choose from different options to pro…
In-game event · published 29 Mar 2026, 17:43:34 UTC
First update
I'm just going to be myself here. I've never done this before. I don't know what I'm doing. But I am making this game and it's going well. Total development time so far is roughly 26 months but I do have a full job and three kids so that accounts for the not so swift pace. However, the game is coming along. Lots of new stuff added and polished the last few weeks and I can definitely see big str…