Hexisle
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
215 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
215 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Hexisle 1.1 Patch Notes Hi everyone! I've updated the game again, to address some issues and implement some recommendations from players. For now, this build has been set to the unstable branch, so if you'd like to use it right away, select that option from the Game Versions page on the game's Properties window, but be aware that there may be bugs I haven't caught yet. The changes are as follows: · Added an Uncapped F… | 22689531 | |
| Game update | Hotfix 4 Hi everyone! Another day, another hotfix. This time, the changes are as follows: · Fixed an issue where Cobalt could spawn outside the boundaries of the map, making the save impossible to 100%. Loading a save with this issue present will delete the unreachable objects. · Fixed an issue where the Challenge-ception achievement didn't unlock properly. Loading a save with all challenges completed w… | — | |
| Game update | Hotfix 3 Hi everyone! The third hotfix is here, with the following changes: · Added a new upgrade called Manifestation which allows you to passively generate items from the Inventory menu. · Combined Totemic Augmentation and Totemic Extension into a single upgrade. · Buff tooltip now properly shows the level of the buff. · Fixed an issue where enchanting layouts weren't always saved properly. · Fixed an… | — | |
| Game update | Hotfix 2 Second hotfix is live! Still a few things I'd like to iron out, so expect another one soon. · Fixed a crash when adding Crimston to the Pocket Portal. · The Autosave in Background setting is now saved between sessions. · Increased visibility of fishing spots. · Added an option to swap scroll wheel functionality. · The Utility Belt now uses Control instead of Shift. · Panning the map with WASD n… | 22622310 | |
| Game update | Hotfix 1 Hi everyone! Thanks for your feedback so far. I've uploaded the first hotfix for Hexisle, addressing the following issues: · Fixed a crash when attempting to manually save. · Added a workaround where Zone of Control is recalculated when switching maps or reloading the game, to address a rare bug where a defeated monster's ZOC is not removed properly. I'll look into a proper fix as soon as I can… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.