Harvest Skies: Crop Dusting Simulator
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Devlog #2: Co-op, Arcade Controls, Cockpit View, and Progression Last month we shared the playtest results and laid out the plan. This month we actually did the things. Here's where we're at. Co-op is real Multiplayer has been merged into the main branch. Every system we build from now on is network-aware. This is a big milestone for us. We'll be sharing more on how co-op works soon. The characters are placeholder capsules for now, but there's something abou… | — | |
| Community | Devlog #1: Playtest Results, Numbers, and What's Next ✈️🌾 Hey everyone! Monthly devlog time. This one is a big one, so grab a snack ✈️🌾 Quick note before we start. We're going to post these devlogs once a month. No corporate fluff, no sugarcoating. Just real progress updates from a team of four. We'll share what's going well, what's not, and what we're doing about it. Think of it as the real story behind making this game. Now let's get into it. Playt… | — | |
| Community | Playtest closes tonight at 11 PM MDT ✈️🌾 The open playtest closes tonight at 11 PM MDT. If you already have access, there's still time to play and share your feedback. You can find the feedback form in the main menu by clicking Send Feedback. It really helps us understand what to focus on next. If you haven't requested access yet, there's still time: We're also running a video challenge where you can win free copies of the game for yo… | — | |
| News | Open playtest is live. Try the core mechanics and share your feedback. The open playtest is now live, and we'd love to have you try it. This build is focused on core single player mechanics: flying, keyboard and gamepad controls, mixing chemicals, refueling, spraying, and a few other systems. Still rough in places, but that's what playtests are for. Access will be granted in batches to players who requested it on the Steam page. If you've already clicked "Request… | — | |
| Community | Playtest is opening this Friday ✈️🌾 We're opening Harvest Skies for playtesting, and we'd love to have you try it. This build is focused on core single player mechanics: flying, keyboard and gamepad controls, mixing chemicals, refueling, spraying, and a few other systems. Still rough in places, but that's what playtests are for. Access will be granted in batches to players who requested it on the Steam page. If you've already cli… | — | |
| Community | Another Milestone Reached: 20,000 Wishlists Hey everyone 💛 We just hit 20 000 wishlists in less than 2 weeks. This is honestly insane for us Thank you all so much for the support, comments, and excitement around the game ✈️🌾 It really means a lot to our small team and keeps us going every day We are currently preparing a closed playtest planned for the end of April. If you want to take part, you can request access directly on our Steam… | — | |
| Community | Thank you for the amazing support! You guys are insane - in the best way possible. We hit 1000 wishlists in just a day and a half. My inbox is absolutely flooded with comments, messages, and feedback across all platforms. I'm reading everything and replying as fast as I can. Best problem to have 😄 Thank you all for the incredible support. This is just the beginning. See you in the skies ✈️ | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.