1 Trillion Credits In Debt
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
110 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
110 Sep 2026
| Published | Title | Build |
|---|---|---|
| Chapter 2 Patch 1 Hi all, Here are some small improvements I have made through the weeks. Improved and rebalanced accessories & weapons. Added pause menu to the game, alongside an exit button. Standard stuff for a PC game. Reduced gravity and simplified movement. Fixed bugs relating to some accessories, settings, etc. Redid some menus. Improved performance. Please let me know of any feedback, improvements, or bu… | — | |
| Chapter 2 Releasemajor Hi all, Chapter 2 is released, bringing in a new mission, new mechanics, many improvements and more content. New Mission, Grand Exodus Trench: A new mission taking place 30 km underwater. Brings in four new enemies, 1 new boss, alongside a brand new combat mechanic: Enemy components: These components are a separate entity from the enemy, but enhance the enemy greatly. For example, missile pods… | — | |
| Patch 4 Fixes: Sometimes, when you leave when holding "M", you couldn't scroll through the expedition menu. Fixed now. Fixed enemy targeting. Slightly adjusted camera again. Fixed enemies getting 2x damage. Improvements Revamped AWM firing animation + Hold Anim Transition Revamped AK47 firing animation AK47 open fire stam cost: 105 -> 70 G17 open fire stam cost: 125 -> 95 | — | |
| Patch 3.5 Fixes: Fixed Loadout Menu not working when joining without data. Fixed Upgrades Menu not working when joining without data. Fixed weapons firing over and over again when an enemy dies. Improvements Since the upgrade menu only lists current equipped gear, if you unequip something, the points invested will be refunded back automatically. | — | |
| Patch 3 Fixes: Fixed Upgrade Menu Fixed Loadout Menu Improvements: Upgrade stats now have a numerial value attached to them as well as the percentage increase. Upgrade Menu now only lists currently equipped gear. If you happen to kill an enemy before your open fire turn is over, ammo will not be consumed. The introductory main menu screen only plays during the game's launch. Should you leave a mission… | — | |
| Patch 2 Camera was overtuned last patch, it has been brought more in line hopefully Many enemies had the wrong initial reload time. That has been fixed to hopefully make the game more fair and easier. The main path has been blocked off. This is to prevent players from encountering the Residential Encounter too early. Originally, this was the fifth encounter, but it could be accessed AFTER beating the s… | — | |
| Patch 1 THE GAME PRICE HAS BEEN SET TO THE LOWEST POSSIBLE UNTIL THE GAME IS IN A SATISFACTORY STATE. ANY EARLY BUYERS PLEASE REFUND OR SOMETHING. CHANGES ARE BEING PUSHED TO WINDOWS USERS FIRST Fixes: Fixed Tutorial Balancing: Assault Rifle Enemy HP: 1450 -> 310 Assault Rifle Enemy Dmg: 5 -> 2 Revolver Enemy HP: 1950 -> 410 Revolver Enemy Dmg: 14 -> 6 Shotgun Enemy HP: 1100 -> 450 Shotgun Enemy Dmg: 1… | — | |
| Minor Content Update New weapon: Riot Gear. Gives armor absorption points by default, and also acts as a weapon. New Upgradeable stats Fixes and revamps to outdated accessories. UI Improvements to clarification and such. I forgot the rest... | — | |
| Small Improvements Here's some changes made: Nerfed enemy TTK (Turns to kill) Some enemies went from 3 TTK to 2 TTK Others went from 4 TTK to 3 TTK. In my opinion it's plain evil to let enemies stay alive with a sliver of HP, so I fixed this hopefully. Enemies wander now in the overworld: If you are behind the enemy LOS, their detect range decreases significantly. You can crouch (C, Ctrl for keyboard, RShoulder f… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 12 Sep 2026 | Sat | 15:22 | No patch notes · unannounced build | 25272515 | public | 1 | — |
| 11 Sep 2026 | Fri | 00:52 | No patch notes · unannounced build | 25243107 | public | 1 | — |
| 10 Sep 2026 | Thu | 21:36 | No patch notes · unannounced build | 25240517 | public | 1 | — |
| 10 Sep 2026 | Thu | 21:01 | No patch notes · unannounced build | 25239950 | public | 1 | — |
| 10 Sep 2026 | Thu | 20:02 | No patch notes · unannounced build | 25239052 | public | 1 | — |
| 29 Aug 2026 | Sat | 02:50 | No patch notes · unannounced build | 25004746 | public | 3 | — |
| 26 Oct 2025 | Sun | 07:30 | No patch notes · unannounced build | 20546326 | testingbranch | — | — |