1 Trillion Credits In Debt · published
Here's some changes made:
Nerfed enemy TTK (Turns to kill)
Some enemies went from 3 TTK to 2 TTK
Others went from 4 TTK to 3 TTK.
In my opinion it's plain evil to let enemies stay alive with a sliver of HP, so I fixed this hopefully.
Enemies wander now in the overworld:
If you are behind the enemy LOS, their detect range decreases significantly.
You can crouch (C, Ctrl for keyboard, RShoulder for controller)
And so, for some encounters you can sneak past them.
More UI improvements and less clutter, hopefully
Alright I'm going to take a break now.
Let me know if this version has bugs or not.
Thanks so much!