Fixes:


Fixed Upgrade Menu

Fixed Loadout Menu

Improvements:

Upgrade stats now have a numerial value attached to them as well as the percentage increase.

Upgrade Menu now only lists currently equipped gear.

If you happen to kill an enemy before your open fire turn is over, ammo will not be consumed.

The introductory main menu screen only plays during the game's launch. Should you leave a mission

for example, a shorter more concise transition screen will appear.


Main Menu transition duration 1.5 sec -> 0.8 sec

Decreased base upgrade point amounts: 100 -> 50

Every new boss defeated increases max upgrade points by 50, instead of 100.

Tweaked the Upgrade point scaling algorithm. Upgrade points should be cheaper to buy now and should

scale in price slower.

My sincere apologies. These things should've been addressed at launch, but rest assured, I am working on it!