DUMPLing
Playing now
1Sampling since 10:13 UTC
100%of peak
All-time peak
16 Sep 2026
Playing now
1Sampling since 10:13 UTC
All-time peak
16 Sep 2026
| Published | Title | Build |
|---|---|---|
| v2.0.0 Updatemajor Changes: UI Graphics Change (Image to striped background) in scenes: Settings (collection) Credits (credits) Character Selection (freeplayCharSelector) UI Menu Redesign UI Scenes merged (3) Removed character unlock system Changed Scroll Sensitivity for Skills Tab 1 -> 15 Changed Bloom Calculation method in Enemy.cs Changed Bloom Dirt Texture none -> Jelly Changed Bloom Intensity 7 -> 5 Changed… | 25147917 | |
| v1.2.2 Patch Changes: Reworked campfire prefab and configured settings Added Seed Generation to environment, 9 prefabs changed (Seed PRIVATE) Added Archives Section in Main Menu Added Archives Scene Removed Damage Rush Mode Section in Main Menu Realignment for Main Menu UI buttons Configured performance optimization Configured physics calculation Cleaned up internal folder(s) | 24977551 | |
| 1.2.1 Patch Changes: New formula for calculating effective damage New formula for calculating day night cycles Added Night Hunter upgrade to upgrade pool Added Freeze Chance upgrade to upgrade pool Added Freeze Chance upgrade to upgrade pool Changed upgrade list culmulative damage display text to Mint color Removed Miniboss 1 Removed Miniboss 2 Bug Fixes: Fixed bug where minibosses would be kicked outside… | — | |
| v1.2.0-260717 Updatemajor Changes: Rotating Bamboo Stick 30 -> Effective Damage Kebab of Chaos 75 -> Mathf.Max(10, Crit Chance * 3) Boba Pearl Gun 40 -> Mathf.Max(10, Crit Chance * 3) Choco Stick Spear 100 -> Mathf.Max(10, Crit Chance * 3) Corn Kernel Volley 35 -> Mathf.Max(5, Base Damage * 0.5f) Fried Egg Bomb 120 -> Max HP * 5 Carrot Spiral 20 -> Mathf.Max(5, Crit Chance * 0.8f) Wasabi Mine Field 60 -> Effective Damag… |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 6 Sep 2026new | Sun | 20:43 | No patch notes · unannounced build | 25156587 | public | 1 | — |
| 6 Sep 2026new | Sun | 02:47 | v2.0.0 Update | 25147917 | public | 1 | — |
| 27 Aug 2026 | Thu | 19:18 | v1.2.2 Patch | 24977551 | public | 1 | — |
| 24269016 |
| v1.1.2-260712 Patch + v1.1.2+-260712 Critical Fix Changes: Credits text scroll speed 30 -> 50 Boss 1 spawn time -> 155t Boss 2 spawn time -> 300t Boss 3 spawn time -> 500t Boss 4 spawn time -> 700t Glass UI for Classic mode Temporarily disabled Damage Rush mode Rain effect when raining (can be disabled if fancy visuals setting is off) 4th Boss added "D.U.M.P.L +++" Glass UI: Refraction Strength (px) 0.3 Dispersion Gain 0.6 Glass Thickness (px)… | 24174605 |
| v1.1.1-260703 Patch Rotating Bamboo Damage 3 -> 30 Rotating Bamboo Description changed Added Button Hover Effects to Character Play Buttons in Freeplay Character Selection Lowered Boss Fight Music Volume 0.5/1 -> 0.3/1 Added achievements: DAMAGE_100 — Ruinous: Have a base projectile damage of 100 in any run RANGE_100 — Farsight: Have a base projectile range of 100 in any run FIRERATE_HUNDRED — Brisk: Have a base f… | — |
| v1.1.0-260626 Updatemajor Changes: Added Double Rice Ball Speed upgrade to upgrade pool Added Pierce Adds To Damage upgrade to upgrade pool Added Half Damage Double Pierce upgrade to upgrade pool Added Overflow Damage upgrade to upgrade pool Added Combo Chain upgrade to upgrade pool Added Hot Pot Bubble upgrade to upgrade pool Added Wasabi Mine Field upgrade to upgrade pool Added Sushi Roll Boomerang upgrade to upgrade… | 23934321 |
| v1.0.4-260524 Patch Changes: Main Menu Logo changed with glow effect Main Menu added disabled button for Multiplayer Mode Main Menu added "Game is still in Development" text Credits Text changed | — |
| v1.0.3-260503 Patch Changes: Baozi Max HP 20 -> 22 Mantou Max HP 12 -> 15 Pelmeni Max HP 8 -> 10 Camera Base Zoom 7.7 -> 10 Camera Max Zoom 10 -> 12 Heart Spawn Time start 80 seconds -> 40 seconds Dumpling Spawn Ring enemy count 15 -> 10 Added Spring Onion Variant Bug Fixes: Fixed Bug 2 Extra Campfires upgrade not supported in Damage Rush Mode Fixed Bug Able to Spawn Torches when game is paused | — |
| v1.0.2-260429 Patch Changes: Damage Rush Mode Debug Startup Enabled -> Debug Startup Disabled Heart Pickup calculated by collider -> Heart Pickup calculated by distance to player Corn Kernel Upgrade Damage 10 -> 30 Carrot Spiral Upgrade Damage 3 -> 20 Explosion Upgrade from 3% Projectile Explosion Upgrade sound effect volume 1 -> 0.2 10 Upgrade Points Suggestion Arrow Text line count 3 -> 2 Upgrade Panel Upgrade B… | — |
| v1.0.1-260428 Patch Changes: Jiaozi (Chaperone) Shield 3 HP -> 2 HP Jiaozi (Chaperone) Shield 5 seconds for 1 HP regeneration -> 20 seconds for 1 HP regeneration D.U.M.P.L 3 Spawn Enemy Type Evil Crumplers -> Evil Floatlings D.U.M.P.L 3 Attack Cooldown 4 seconds -> 2 seconds D.U.M.P.L 3 Projectile Speed 12 -> 6 Rain Volume 0.6 -> 0.4 Evil Dumpling 3 Damage -> 2 Damage Heart Spawn Algorithm 1 Heart every 80 seconds… | — |