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Major update · published by the developer

v2.0.0 Update

On Steam

Changes:

UI Graphics Change (Image to striped background) in scenes:

Settings (collection)

Credits (credits)

Character Selection (freeplayCharSelector)

UI Menu Redesign

UI Scenes merged (3)

Removed character unlock system

Changed Scroll Sensitivity for Skills Tab 1 -> 15

Changed Bloom Calculation method in Enemy.cs

Changed Bloom Dirt Texture none -> Jelly

Changed Bloom Intensity 7 -> 5

Changed Bloom Dirt Texture intensity none -> 1

Changed Version Text to include copyright and all rights reserved text

Updates Credits Text

Samosa Explosion Dash Scale 1 -> 3

Reorganized Samosa Status Icons into correct Art assets folder

CONTROLLER SUPPORT: (developer note: work in progress, controller still not supported)

Left Joystick: Movement

Right Joystick: Aim

North Button: Toggle Autofire

South Button: Dash

L1: Sprint

+ Symbol / Options: Upgrades and Skills panel (currently forced into one controller input)

GUOTIE CHARACTER:

Added Guotie play button

Added Guotie into character index

Guotie / The Oracle Stats:

Move Speed: 7

Roll Distance: 15

Roll Cost: 10

Stamina Regen: 5

Max Stamina: 80

Max Projectiles: 5

Crit Chance Bonus: 5

Fire Rate Multiplier: 3

Max HP: 16

Second life revive at 8 max hp

Second life base damage multiplied by 2, but not calculated into effective damage

Added Guotie Walk Sprite front_1

Added Guotie Walk Sprite front_2

Added Guotie Walk Sprite front_3

Added Guotie Walk Sprite back_1

Added Guotie Walk Sprite back_2

Added Guotie Walk Sprite back_3

Added Guotie Walk Sprite left_1

Added Guotie Walk Sprite left_2

Added Guotie Walk Sprite left_3

Added Guotie Walk Sprite right_1

Added Guotie Walk Sprite right_2

Added Guotie Walk Sprite right_3

Added Square border Sprite

Added Triangle fill Sprite

Added Slanted Square fill Sprite

HP BAR CHANGES:

HP Bar Juice

Bar Base Width: 7.31

Bar Base Height: 0.2984193

Damage Squash

Dmg Squash X: 0.88

Dmg Stretch Y: 1.22

Dmg Squash Time: 0.06

Dmg Bounce Time: 0.28

Dmg Overshoot X: 1.06

Dmg Overshoot Y: 0.94

Heal Stretch X: 1.1

Heal Squish Y: 0.82

Heal Stretch Time: 0.07

Heal Bounce Time: 0.32

Heal Overshoot X: 0.96

Heal Overshoot Y: 1.08

Tint Flash

Dmg Flash Color: red

Heal Flash Color: green

Tint Duration: 0.18

Ghost Bar

Ghost Delay: 0.35

Ghost Drain Speed: 1

Ghost Color: white

Critical Pulse

Critical Threshold: 0.25

Crit Pulse Scale X: 1.04

Crit Pulse Scale Y: 1.06

Crit Pulse Speed: 5.5

HP Text Punch

Text Punch Scale: 3

Text Punch Duration: 0.4

Text Dmg Rotation: -10

Text Heal Rotation: 10

Changed Player Game Over panel style to new UI standard

Changed Player Game Over button style to new UI standard

Code execution optimization to Enemy.cs

Code execution optimization to Projectile.cs

Code execution optimization to ProjectileSpawner.cs

Changed Debug Manager to show seed number

Bug Fixes:

Fixed a bug in damagetext.cs coroutine would not run properly, IEnumerator error

Fixed a bug in lootchest.cs where dropAnimation() would not execute properly

Fixed a bug in player movement system where players could not sprint

Fixed a bug in new UI system where the screen would only support 1920x1080 resolution/aspect ratio

Fixed a bug in player movement system where players were locked in boss arena from missing reference

Fixeed a bug where the idle up frame of Mantou would be the second walking frame and not the idle frame

Fixed a console debug spam bug in EnemySpawner.cs where the next boss time debug log would repeatedly fire (removed line 268)

Fixed a bug in PictureGlide.cs where elements would not float and move because of game time usage instead of real time

Fixed an inconsistency in audio manager systems across the game

Detected a bug in lootChestSpawner.cs with code execution but has not fixed

Per-depot manifest changes

Depot changes

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