DUMPLing · public · first seen
Changes:
UI Graphics Change (Image to striped background) in scenes:
Settings (collection)
Credits (credits)
Character Selection (freeplayCharSelector)
UI Menu Redesign
UI Scenes merged (3)
Removed character unlock system
Changed Scroll Sensitivity for Skills Tab 1 -> 15
Changed Bloom Calculation method in Enemy.cs
Changed Bloom Dirt Texture none -> Jelly
Changed Bloom Intensity 7 -> 5
Changed Bloom Dirt Texture intensity none -> 1
Changed Version Text to include copyright and all rights reserved text
Updates Credits Text
Samosa Explosion Dash Scale 1 -> 3
Reorganized Samosa Status Icons into correct Art assets folder
CONTROLLER SUPPORT: (developer note: work in progress, controller still not supported)
Left Joystick: Movement
Right Joystick: Aim
North Button: Toggle Autofire
South Button: Dash
L1: Sprint
+ Symbol / Options: Upgrades and Skills panel (currently forced into one controller input)
GUOTIE CHARACTER:
Added Guotie play button
Added Guotie into character index
Guotie / The Oracle Stats:
Move Speed: 7
Roll Distance: 15
Roll Cost: 10
Stamina Regen: 5
Max Stamina: 80
Max Projectiles: 5
Crit Chance Bonus: 5
Fire Rate Multiplier: 3
Max HP: 16
Second life revive at 8 max hp
Second life base damage multiplied by 2, but not calculated into effective damage
Added Guotie Walk Sprite front_1
Added Guotie Walk Sprite front_2
Added Guotie Walk Sprite front_3
Added Guotie Walk Sprite back_1
Added Guotie Walk Sprite back_2
Added Guotie Walk Sprite back_3
Added Guotie Walk Sprite left_1
Added Guotie Walk Sprite left_2
Added Guotie Walk Sprite left_3
Added Guotie Walk Sprite right_1
Added Guotie Walk Sprite right_2
Added Guotie Walk Sprite right_3
Added Square border Sprite
Added Triangle fill Sprite
Added Slanted Square fill Sprite
HP BAR CHANGES:
HP Bar Juice
Bar Base Width: 7.31
Bar Base Height: 0.2984193
Damage Squash
Dmg Squash X: 0.88
Dmg Stretch Y: 1.22
Dmg Squash Time: 0.06
Dmg Bounce Time: 0.28
Dmg Overshoot X: 1.06
Dmg Overshoot Y: 0.94
Heal Stretch X: 1.1
Heal Squish Y: 0.82
Heal Stretch Time: 0.07
Heal Bounce Time: 0.32
Heal Overshoot X: 0.96
Heal Overshoot Y: 1.08
Tint Flash
Dmg Flash Color: red
Heal Flash Color: green
Tint Duration: 0.18
Ghost Bar
Ghost Delay: 0.35
Ghost Drain Speed: 1
Ghost Color: white
Critical Pulse
Critical Threshold: 0.25
Crit Pulse Scale X: 1.04
Crit Pulse Scale Y: 1.06
Crit Pulse Speed: 5.5
HP Text Punch
Text Punch Scale: 3
Text Punch Duration: 0.4
Text Dmg Rotation: -10
Text Heal Rotation: 10
Changed Player Game Over panel style to new UI standard
Changed Player Game Over button style to new UI standard
Code execution optimization to Enemy.cs
Code execution optimization to Projectile.cs
Code execution optimization to ProjectileSpawner.cs
Changed Debug Manager to show seed number
Bug Fixes:
Fixed a bug in damagetext.cs coroutine would not run properly, IEnumerator error
Fixed a bug in lootchest.cs where dropAnimation() would not execute properly
Fixed a bug in player movement system where players could not sprint
Fixed a bug in new UI system where the screen would only support 1920x1080 resolution/aspect ratio
Fixed a bug in player movement system where players were locked in boss arena from missing reference
Fixeed a bug where the idle up frame of Mantou would be the second walking frame and not the idle frame
Fixed a console debug spam bug in EnemySpawner.cs where the next boss time debug log would repeatedly fire (removed line 268)
Fixed a bug in PictureGlide.cs where elements would not float and move because of game time usage instead of real time
Fixed an inconsistency in audio manager systems across the game
Detected a bug in lootChestSpawner.cs with code execution but has not fixed
| Depot | New manifest | Previous manifest |
|---|---|---|
| 4083091 | 4370162511971317942 | 429329534805857998 |