Changes:
Rotating Bamboo Stick 30 -> Effective Damage
Kebab of Chaos 75 -> Mathf.Max(10, Crit Chance * 3)
Boba Pearl Gun 40 -> Mathf.Max(10, Crit Chance * 3)
Choco Stick Spear 100 -> Mathf.Max(10, Crit Chance * 3)
Corn Kernel Volley 35 -> Mathf.Max(5, Base Damage * 0.5f)
Fried Egg Bomb 120 -> Max HP * 5
Carrot Spiral 20 -> Mathf.Max(5, Crit Chance * 0.8f)
Wasabi Mine Field 60 -> Effective Damage * 3
Sushi Roll Boomerang 40 -> Travel Distance * 8
Hot Pot Bubble 25 -> Max HP * 2
Added Special Damage Text for Rotating Bamboo Stick
Added Special Damage Text for Kebab of Chaos
Added Special Damage Text for Boba Pearl Gun
Added Special Damage Text for Choco Stick Spear
Added Special Damage Text for Fried Egg Bomb
Added Special Damage Text for Wasabi Mine Field
Added Special Damage Text for Spinning Carrots
Added Special Damage Text for Bubbling Hot Pot Ring
Added Special Damage Text for Sushi Roll Projectile
Added Special Damage Text for Corn Pentagonal Fire
Special Damage Text color for Rotating Bamboo Stick #A0AD5D
Special Damage Text color for Kebab of Chaos #D67264
Special Damage Text color for Boba Pearl Gun #E9C4AD
Special Damage Text color for Choco Stick Spear #8C8477
Special Damage Text color for Fried Egg Bomb #E9C474
Special Damage Text color for Wasabi Mine Field #BBCB81
Special Damage Text color for Spinning Carrots #FFC06C
Special Damage Text color for Bubbling Hot Pot Ring #FFAC5F
Special Damage Text color for Sushi Roll Projectile #D1C6B5
Special Damage Text color for Corn Pentagonal Fire #FFE58B
Changed upgrade description for PierceAddsToDamage to "Pierce does additional damage equal to how much pierce you have"
Changed upgrade description for Ricochet to "Upgrading Pierce also upgrades Ricochet, causing projectiles to bounce off to 1 more enemy after hitting"
Effective damage gets damage after all other upgrade effects (Base damage 2 with Double Damage Half Projectiles = 4 effective damage)
Supply Crates:
3 separate weighted upgrade pools to replace the previous single flat pool
Choosing an upgrade category now increases its weight by +0.3, while the other categories decrease by -0.15
Category weights are capped at 2.4 and have a minimum of 0.2, preventing any single category from completely dominating upgrade choices
Upgrade selection now automatically falls back to other available pools if the chosen category has no valid upgrades remaining
Enemy death spawns X eliminated icon based on type of enemy
Added Small_X Prefab
Added Normal_X Prefab
Addedd Large_X Prefab
Temporarily disabled realistic rain screen effect, critical bug found
Rain max time between switch -> 70
Rain min time between switch -> 40
Added Skills Panel:
Skills open key bind None -> E
Scroll field with text displaying each current skill
Mid-Game enemy Strong Floatling Damage 2 -> 3
Late-Game enemy Strong Dumpling HP 1600 -> 2400
Added Miniboss 1 at 75s, 1000 HP
Added Miniboss 2 at 400s, 80000 HP
Bug Fixes:
Fixed bug where basic enemy Dumpling would spawn with 3 HP instead of 4 HP
Fixed bug where players could get multiple upgrades points from one enemy
Fixed bug where game would resume if upgrades panel was open during a lootbox selection menu