Gamma Burst
Last seen
0Sampled 3 hours ago · not a live figure
—of peak
All-time peak
010 Sep 2026
Last seen
0Sampled 3 hours ago · not a live figure
All-time peak
010 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update v0.5.6 balance changes and difficulty changes -Changed difficulty descriptions since the multiplier didn't faithfully portray the challenge each difficulty provides, and wrongly suggested that the player was having much difficulty at a level that was supposed to be easy. For example I, who is the developer of the game with hundreds of hours of gameplay get a challenging experience on Nightmare difficulty which had a x1.0 modifier, which su… | 21372257 | |
| Game update | Update v0.5.5 Balance changes: -Made enemy level scaling a bit slower overall. -Removed a few Guided Missiles from a few early game enemies (too many Missiles!). -changed Rush Fighter AI to not try ramming the Player, but using a more fighter-like hit and run strategy with a Cannon on the back to shoot at the Player when they chase it. I found the whole ramming and spinning the Player a bit funny at first, b… | — | |
| Game update | Small Update v0.5.4 -Added Training Difficulty. -Reworked enemy Spawn System. Less time between waves. -Slightly increased Upgrade item drop rate. -increased missile explosion sound effect radius depending on the size of the explosion. -Made enemy level ups less dependent on difficulty (previous patch). -Improved enemy AI Bug Fixes: -Fixed a bug where the game would crash if you closed the Level up notifier throug… | 21278181 | |
| Game update | Upgrade Item drop rate emergency fix Accidentally added too high of an item drop rate so I fixed it -reworked Upgrade item drop rate, so that a somewhat similar amount of items will drop each Stage. Further changes for balance reasons will be made in later patches. | — | |
| In-game event | Update v0.5.3 -Added 2 New Bosses, one for early game and one for mid game (tier 1 and 6): 1)The Asteroid Eater, a fast, large Ship with massive Jaws that sprints towards the Enemy trying to trap them between its teeth. Its jaws are wide enough to ensnare most small Ships, and if it catches you, the chances of escape are slim. If it misses its charge, it will circle around its target shooting it with its can… | 21250650 | |
| In-game event | Update v0.5.2 -4 new mid game enemies were added: 1) The Destroyer MK1, a fast and devastating ship that will use its smart targeting Heavy Autocannon along with a couple of Autocannons to overwhelm the player with its forward speed. 2) The Y Fighter, the normal enemy variant of the Heavy Y Fighter boss. It uses 4 cannons to poke at the player from a long distance. 3)The Galliot MK1, a slow turning but heavi… | 20987725 | |
| Game update | Bug Fixes V0.5.1 -Fixed a bug where Nuclear explosions would sometimes produce an invisible shockwave that annihilated everything in a 5km radius (allegedly, I can't reproduce it anymore). -Fixed a bug where using simple controls would cause the Player's Ship to not decelerate properly. -Fixed a bug where different types of volumes confused each other into swapping their volume. -Fixed a bug where the Player's… | 20912779 | |
| Game update | Patch notes v0.5.0 - When retrying after a Game Over, the player's Ship will now be reset as the one they started the first Stage with, in instead of the default one. -Fixed a bug where enemies spawned at the wrong position, giving the illusion that no enemies were spawning. -slightly modified rocket drone weapons and added 2 cannons on the back of Star Cruisers along with 1 extra cannon on the back of Heavy Star… | 20827623 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.