Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Gamma BurstEventsUpdate v0.5.3
In-game event

Update v0.5.3

Gamma Burst · published 17 Dec 2025, 21:04 UTC · build 21250650

All eventsPlayers around this dateRead on Steam

-Added 2 New Bosses, one for early game and one for mid game (tier 1 and 6):

1)The Asteroid Eater, a fast, large Ship with massive Jaws that sprints towards the Enemy trying to

trap them between its teeth. Its jaws are wide enough to ensnare most small Ships, and if it

catches you, the chances of escape are slim. If it misses its charge, it will circle around its target

shooting it with its cannons and missiles, until it finds an opportunity to charge at its target again.

It uses a non rotating Heavy Shotgun Cannon to blast all victims caught between its jaws, along

with 4 Heavy Cannons, 2 pointing on each side to shoot at everyone it circles around. It also

posseses 2 guided missile launchers, which will produce much faster moving missiles than normal,

since they will inherit the Ships fast speed.

2)The Moon Eater, is a much larger Ship of the same type as the Asteroid Eater. Its jaws can trap

most medium sized Ships, and it boasts more that double the firepower of the Asteroid Eater.

For non rotating facing forward weapons, it uses 2 Heavy Shotgun Cannons, along with 3 dual

autocannons to blast anything in front of it or in its jaws. Each side of this Ship uses 2 Heavy

Cannons, 2 Heavy Autocannons and 2 guided missile launchers totalling to 10 Heavy and 5

normal weapons (excluding anti missile machine guns). In spite of its much larger size, the

Moon Eater is just as fast, if not a bit faster than the Asteroid Eater.

Balance changes:

-Enemy Salvage will now give reduced Health and Shield, but will give more Health, based on

the Player's missing Health, up to +100%:

base Health: 50 Health + 0.1% max Health -> 35-70 Health + 0.1%-0.2% max Health

base Shield: 25 Shield + 0.05 max Shield -> 8 Shield + 0.025% max Shield

-Ships with Reckless AI, will sometimes stop charging at their target in order to turn and

face them properly.

-Obliterator type bosses now posses more Ray Cannons, making them get close to Overheating

sometimes, forcing them to shut down their Ray Cannons for a few seconds.

-Reworked Ships: Galliot, Missile Cruiser, Rocket Battering Galley MK2, Heavy Y Fighter, Chaingun

Cruiser, Rush Fighter, Laser Cruiser, Grinder MK1, Fighter MK1, small Fighter.

Item changes:

-Longer Barrels: +10% -> +15% range and projectile lifetime.

Non-Gameplay changes:

-Added Level up notifiers for when the Player, or a Weapon, Thruster Levels up.

-Added a tutorial popup to summarize this game's unique mechanics, necessary information,

and alternate controls when starting a new game for players that haven't played the Tutorial.

-Added a small ship battle on the backround of the main menu, using random enemy units

that fight against each other. The battle becomes larger the more time passes.

-Added a few main menu loading animations for a bit of visual juice.

-Slightly updated Shop Sprite to look a bot better.

-lowered non-boss music a bit.

-Slightly improved in-game Hud visuals.

-Added a much needed Simple Controls tip the first time a player opens the game.

Bug Fixes:

-Fixed a bug where Ships would change their targeting AI too often.

-Fixed a bug where a few Ship's weight was 0, and they would move at light speed away from

the battle.

-Fixed a bug where after Retrying while having Levelled up a Weapon and Thruster, their Levels

wouldn't appropriately add the new Weapons/Thrusters at the Shop.

-Added sound effects at the Shop that were supposed to be there.

-Actually fixed bug where all Weapon groups were considered on, at the start of Stage 1.

-Fixed a bug where options selected from the main menu wouldn't go through in a new game.

-Fixed a bug where items rarer than common didn't spawn (oops!).

More from Gamma Burst

Other announcements

All events
In-game event10 Sep 2026Update 0.7.1 Projectiles and Collisions ReworkBalance Changes: -All projectile weapon's projectile speed was increased by 25%, and damage/peojectile lifetime was decreased by 20% to compensate. Enemy projectile speed and damage remains largely unchanged. -Salvage Nanobots materials drop rate +10%->+15% -Salvage Repair Unit item drop rate +10%->+15% -Upgrade Retrieval Unit upgrade item drop rate +10% -> +15% -Slightly updated UI to make mat…Major update15 Aug 2026Update 0.7.0 Blueprints And CarriersSorry for the limited updates, I have been caught up in mandatory military service business for these few months with little time to use for developing. Even these patch notes are written in a hurry. Anyway, here is an update drop that overhauls the entire game and unlocks its true potential, saving Ships, and carrier-type weapons. Saving Ships and placing them in Carriers: -Added the ability t…In-game event23 Feb 2026Update v0.6.02 New Weapons: 1) Heavy Torpedo Launcher: A Heavy Weapon that launches a single powerful torpedo that deals massive blast damage to any Ship that has its shields down. Base Damage: 1000 Explosive Damage: 3500 Explosion Radius: 184 Overheat Cost: 750 Reload Time: 10s Projectile Speed: 2000 2) Heavy Laser Burst Cannon: The Heavy Weapon version of the Laser Burst Cannon, dealing massive heat damag…