Tower Lab Playtest
Playing now
0Sampling since 07:01 UTC
—of peak
All-time peak
07 Sep 2026
Playing now
0Sampling since 07:01 UTC
All-time peak
07 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | v0.0.3-p7 Bug Fixes - Complete rewrite of the tower lifecycle code to fix various ghost tower bugs - Fixed all detection activated tower volume zones inconsistency - Fixed grow tower not activating - Fixed unique modules shows 2nd copy in shop like Harmless Reduction - Fixed gravity tower power scaling when scaled by grow tower - Fixed shrink and grow tower not respecting enemy base mass when scaling the… | — | |
| Game update | v0.0.3-p5 Summary This patch switches our content to the demo preview version of the game. It adds multiple important features, including: - Card Removal - Deckbuilding UI (Draw Pile, Discard Pile, Deck) - New Modules - Module Rarity - Randomized Starting Deck - Leaderboards (Functional early preview, but it's here!) - Updated Stage progression (5 levels instead of 10) - Updated Towers & Modules for demo… | — | |
| Game update | v0.0.3-p4 Bug Fixes - Fixed generative matrix module not working as intended. The same fix should also apply to other modules’ stacking, double application on purchase issues. (We still need to do a full pass to resolve all the issues around certain modules. ) - Fixed shop state not persisting after full game restart - Fixed Endless Mode only spawning base enemy types - Fixed a bug where Spawner Tower un… | — | |
| Game update | v0.0.3-p3 Bug Fixes - Fixed Start Wave tooltip not showing space key control and does not go away when wave starts. - Fixed module inventory not cleared between runs - Fixed pause menu in shop not working. - Fixed a bug where you could change game speed during build phase, build phase should always be 1x, but wave phase will use player’s preferred speed option - Fixed a bug causing enemies on Stage 4 to… | — | |
| Game update | v0.0.3-p2 Bug Fixes - Fixed a bug where enemies could not reach the exit portal in level 7 | — | |
| Game update | Patch v0.0.3-p1 Bug Fixes - Fixed endless mode soft locking after wave 5 - Fixed Level_004 waves pathing to only one of the two exits - Fixed Fan Tower being active while in placement mode - Fixed towers interacting with physics objects in placement mode - Fixed issue where enemies could get stuck after spawning inside spawn portals - Fixed common stuck locations across levels - Increased bug report timeout to… | — | |
| Game update | Patch v0.0.2-p3 Hellooo! We wanted to get one more patch in before the end of the playtest to fix some of the critical issues that have been impacting the experience. Since this patch is coming in so late in the day, we've decided to extend the playtest a few hours. It will now end on Monday, October 27th at 9PM PDT! Features · 🕹️ Added an initial implementation of Sandbox Mode! All towers can be freely place… | — | |
| Game update | Patch v0.0.2-p2 Bug Fixes - Fix towers duration not scaling properly in 2x speed mode - Fix unplaceable ghost-card issue when starting a wave while holding a tower. Towers now automatically return to their original grid position - Fix an issue where the shop phase is skipped when reloading the game - Fix “New” status on shop cards to check current run inventory instead of permanent discovery tracking. - Fix re… | — | |
| Game update | Patch v0.0.2-p1 Bug Fixes - Fix ui labels not displaying proper texts, failing due to localization - Fix broken Discord link (Mac only) - Fix Matter persistence bug: now matter saves when stage completes instead of on every enemy kill - Fix Mine Tower using incorrect texture - Fix Mine being thrown and land upside down - Reduce mass of decorative environment objects - Move decorative environment objects to les… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.