Bug Fixes
- Fixed generative matrix module not working as intended. The same fix should also apply to other modules’ stacking, double application on purchase issues. (We still need to do a full pass to resolve all the issues around certain modules. )
- Fixed shop state not persisting after full game restart
- Fixed Endless Mode only spawning base enemy types
- Fixed a bug where Spawner Tower units would go to the wrong portal or fail to find a valid path
- Fixed UI sound volume setting not applying.
- Fixed ghost tower stuck when wave starts during placement
- Fixed ghost tower stuck when playing card while holding picked-up tower
- Fixed gravitational enhancer module ui missing texts
- Fixed endless mode showing wrong wave info
- Fixed level 6 using the tutorial variant of enemy units
- Fixed Report Tool uploading washed out screenshots
- Fixed “pick up tower” input hint visible during attack phase Balance Changes
- Reduced the Stability system’s multiplier from 1.5 to 1.25, max multiplier from 3 to 2.5, and decay time from 10 to 5
- Rebalanced waves for stages 3-10 to include rubber enemies
- Raised Endless Mode minimum spawn rate from 15 to 20
- Increased Tesla Tower range from 4 to 5
- Increased Tesla Tower’s bonus knockback on Copper enemies from 1.5x to 3x
- Increased Bomb Tower’s knockback force from 5 to 8
- Increase Fan Tower’s push force from 12 to 15
- Increased Kinetic Tower's knockback force from 1 to 1.5
- Increased Gravity Tower's mass capacity from 20 to 25
- Increased Mine Tower's knockback force from 6 to 7
- Reduced Copper enemy base mass from 3 to 2
- Reduced Iron enemy base mass from 4 to 3
- Adjusted module quantities in the pool Misc
- Added Rubber enemy type. Takes significantly reduced knockback from electrical effects and prevents chain lightning from branching from it.
- Added Shop access every 10 levels in Endless mode
- Updated shield tooltip to indicate shield generation per stage stat.
- Updated start attack button text and tooltip to clarify terms.
- Updated wave tooltip to specify enemy types.
- Added aesthetic shells to enemy units as an experiment. The color of the bands could help communicate functionality, such as polarity on magnetic units
- Disabled decorative cables on towers
- Adjusted fog & lighting on some levels
- Removed Shield Tower temporarily while it's being redesigned