Bug Fixes
- Fixed Start Wave tooltip not showing space key control and does not go away when wave starts.
- Fixed module inventory not cleared between runs
- Fixed pause menu in shop not working.
- Fixed a bug where you could change game speed during build phase, build phase should always be 1x, but wave phase will use player’s preferred speed option
- Fixed a bug causing enemies on Stage 4 to navigate to the wrong exit
Balance Changes
- Reduced Kinetic Tower mass scaling from 2 to 1.2
- Reduced Kinetic Tower projectile speed from 5 to 3
- Reduce max enemies per wave in Stage 7 from 150 to 100
- Adjusted endless mode waves to have more aggressive scaling (enemy type support coming soon)
Misc
- Added 4x speed control option
- Added a game option wave phase speed memory (reset per-wave, per-stage, per-run, or persistent (default))
- Replaced shield bar with label (like matter). Removed max shield concept.
- Disabled ui animations in a few places
- Adjusted clipping foliage and removed buggy physics level decorations
- Added UI for owned modules with a hovered tooltip in-game
Note: We've disabled the Split Tower in the current build while we work through the bugs that are causing softlocks. It will be brought back in an upcoming patch. There's a chance this causes issues with in-progress runs that have purchased the tower, in which case you may need to start a new run.