ModernFire
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
58 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
58 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update 0.2.1.0v as stable What's New? · Improved unit network synchronization and added client-side lag compensation. Bug Fixes and Improvements · Fixed an issue where the sector capture animation would trigger simply by hovering the mouse cursor over it; · Fixed game freezes upon reconnection or room join errors, as well as the exit button becoming unresponsive; · Fixed a bug where supply vehicles failed to transfer am… | 25108835 | |
| Community | Dev Blog #8 – New faction and new mechanics for buildings Hello everyone! This week we were preparing for the start of autumn. A new faction and an important mechanism for buildings, which I will discuss below. These are the last critical features whose completion will allow us to start working on modding support. · The new faction was chosen via a poll on our Telegram channel ( Link to the post ). The next faction will be Germany . A list of units fo… | — | |
| Game update | Update 0.2.0.51v What's New? · Improved camera zoom mechanics. Now, when zooming in or out, the mouse cursor always remains on the exact same point of the map. Bug Fixes and Improvements · Fixed an issue where drones returning to the operator would freeze at their arrival point if the drone operator was given a movement command to a specific location; · Fixed a bug where the game would get stuck on an infinite… | 25012233 | |
| Game update | Update 0.2.0.44v What's New? · Added the ability to reconnect to a match if connection to the server or host is lost. Bug Fixes and Other Improvements · Fixed a bug where the bot produced too many logistics vehicles; · Fixed a bug where game difficulty options duplicated in the bot settings menu; · Fixed a bug where the main menu opened again after exiting a room. This version may be unstable and contain bugs.… | 24890429 | |
| Community | Dev Blog #7 – Working on network logic Hey everyone! This week we actively worked on the game's netcode and our community: · Added reconnection logic and host waiting. Now the risk of getting disconnected from a room during a match is significantly lower. An update is coming soon. · A new admin joined our team. We've already cleaned up the server, making its navigation more convenient and neat. That’s all for now, thanks for the sup… | — | |
| Game update | Update 0.2.0.38v as stable Bug fixes and other issues · Fixed a bug where clicking the Create deck button in the deck editor did not create a new deck; · Improved AI for wheeled vehicle movement. | 24752436 | |
| Community | Dev Blog #6 – First tournament on the game and demo version Hello everyone! It’s been two weeks since our last post, and we’re continuing to actively work on bug fixes and overall game improvements. One of the main barriers for newcomers was the lack of a demo build due to missing offline mode support. This turned away many potential players. Now, new players have the opportunity to try out the core game mechanics before purchasing the full version. Als… | — | |
| Game update | Update 0.2.0.36v as stable Rebalance · Increased vision range for all UAVs; · Decreased damage for all ATGMs. Bug Fixes and Other Improvements · Fixed a bug where units could not be selected using the selection box; · Fixed a bug where infantry squads were not spawning when playing as a client; · Fixed a bug where the unit's HUD color was displayed incorrectly; · Fixed FPS drops during matches for clients; · Fixed a bug… | 24678314 | |
| Game update | Update 0.2.0.17v as stable Bug Fixes and Other Improvements · Fixed a bug where the bot's deck or difficulty settings were not saved in the bot settings menu; · Fixed a bug where units were not moving on the Ovruch map; · Improved overall game performance. | 24617106 | |
| Game update | Update 0.2.0.16v as stable Rebalance · BMPT: increased armor, increased coaxial machine gun reload time to 120s, increased machine gun ammo capacity to 1200 rounds, and increased cost to 435. Bug Fixes & Other Improvements · Fixed incorrect behavior and erratic drone movement while following a target; · Fixed a bug with missing grenade explosion audio when dropped from dropper drones; · Fixed a bug where a drone followin… | 24580012 | |
| Community | Dev Blog #5 – Mobile port and an update with game optimization Hi everyone! This week I tested the build on a mobile device. I set up mobile controls so the camera can be moved. As for performance, I created the build to see how it looks and to estimate the workload. The phone maintained around 60 FPS. The main load was on the GPU. I haven't tweaked graphics settings yet. All visuals were set to high quality. Because of this, I wouldn't rely too heavily on… | — | |
| Game update | Update 0.2.0.10v Rebalances · Changed the rate of fire for IFV and APC vehicles. Bug fixes and other issues · Fixed FPS drops during vehicle spawn; · Reduced the size of the HMMWV. | 24451818 | |
| Community | Dev Blog #4 – Drone Update and Upcoming Plans Hello everyone! The 0.2.0.0v Drone Update turned out to be quite an exciting release. You can find the full list of changes here . Our project has now entered a new stage of development. Localization, in-game tutorials, improved gameplay, new maps, and a small but diverse roster of units already provide a solid and enjoyable gameplay experience. Before starting work on mod support, there are st… | — | |
| Major update | Update 0.2.0.0v What's New? · Added new unit types for the Ukrainian and Russian factions · FPV drones; · Kamikaze drones; · Drop drones. · UAVs; · Mobile units with EW systems; · Drone operators. · New maps: · Urban map "Ovruch"; · Small settlement style map "Small Tokmachka". · Various visual improvements and features: · Added starter decks for all factions; · Added video instructions for core game mechanics… | 24378743 | |
| Community | Dev Blog #3 - Trailer and New Maps Hi everyone! This week, we worked on configuring new units, fixing bugs, and developing a new map. The UAVs and drones are ready. I’ve already uploaded them to the playtest. We fixed a lot of bugs for the UI and other parts of the game. We also adjusted the stats for the BMP vehicles. New units have been configured: there are 2 new infantry types in the game—drone operators. They will be availa… | — | |
| Community | Dev Blog #2 - UAVs and New Units Hello everyone! This week we worked on a lot of different things: · Finished working on the UAV air unit. · Graphics for the new maps are ready. · Graphics for all EW (electronic warfare) systems, drones, and UAVs are also ready. · The UAV will be a kamikaze air unit. It's somewhat similar to an upgraded version of the ballistic missile already in the game. It will have a limited flight time an… | — | |
| Community | Dev Blog #1 - Drones and EW(Electronic Warfare) Hi everyone! From now on, I will be posting small weekly summaries here every Friday as well. This week turned out to be quite busy. We are currently preparing an update featuring drones and EW (Electronic Warfare) systems to counter them. Additionally, several new maps, bug fixes, and various gameplay improvements are in the works. So, this week we've prepared: · FPV drones; · An EW (Electroni… | — | |
| Game update | Update 0.1.4.3v as stable What’s New? · Improved units AI. Now, when a unit spots an enemy, it stops to engage in combat. Once the enemy is destroyed, the unit resumes its movement to the waypoints. If you issue a new move order during combat, the unit will immediately start moving to the new destination. Rebalancing · Increased aiming time for all ATGM systems; · Reduced cost for all infantry; · Reduced aiming time for… | 23902013 | |
| Major update | Update 0.1.3.9v What's New? · Single-player AI bot; · Game localization (In the game settings): · Ukrainian; · Russian. · New maps in the style of small villages: · Small The Fork; · Large Mospino. · Infantry can now spawn directly inside transports; · Various visual improvements and features: · New main menu background; · Civilian vehicles are destroyed when colliding with military vehicles; · Added the abili… | 23770107 | |
| Community | Summer RoadMap In Progress · Singleplayer Bot · Game localization · New maps in a small village style · New unit types that can heal other units, such as infantry medics and engineers · Infantry can spawn inside vehicles Summer plans · Smoke screen mechanic as a commander ability, including vehicle-mounted smoke screens for heavy equipment · Infantry grenade mechanics, including smoke and fragmentation grenad… | — | |
| Game update | Update 0.1.0.4v released as stable Bug fixes: · Fixed audio settings functionality; · Fixed several issues in settings behavior; · Improved validation for players’ selected decks at game start; · Fixed command point income penalty based on unit count. Rebalance: · Increased prices for all vehicles; · Decreased prices for all infantry; · Increased infantry health; · Decreased vehicle speed. What’s new? · Added a room chat display… | 23016682 | |
| Community | Discord community server Hello, We created a Discord server for the community. There you can find people to play with, share your ideas in the ideas forum, or report a bug, balance issue, or any other problem in the bug reports forum. You can also just hang out and chat in the general chat. Join us via the link or via the link on the game’s page. | — | |
| Game update | 0.1.0.1v released as stable Bug Fixes: · Fixed the language selection dropdown in the settings menu · Fixed the settings menu behavior after exiting a match to the main menu · Fixed incorrect deck capacity validation · Fixed fence texture rendering on the Smokevale map · Fixed mouse cursor disappearing during unit spawn · Fixed text font Balance Changes · Increased damage and armor penetration for Artillery · Increased th… | 22843577 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.