
Hi everyone!
This week I tested the build on a mobile device. I set up mobile controls so the camera can be moved.
As for performance, I created the build to see how it looks and to estimate the workload.
The phone maintained around 60 FPS. The main load was on the GPU. I haven't tweaked graphics settings yet. All visuals were set to high quality. Because of this, I wouldn't rely too heavily on these performance results just yet.
I think after adding mod support, we can immediately start working on porting the game to mobile devices.
Also this week, I worked on game performance optimization. In addition to fixing FPS drops during unit spawning, I optimized the overall build and certain game mechanics that could heavy-load weaker CPUs.
That’s all for now.