Save the Forest Playtest
Playing now
0Sampling since 15:21 UTC
0.0%of peak
All-time peak
16 Sep 2026
Playing now
0Sampling since 15:21 UTC
All-time peak
16 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Test build 46 - bugfix Fixed a fatal bug which would crash the game whenever you face a Hedgehog Meteor. Whoops! | — | |
| Game update | Test build 45 - So much new stuff! Patch notes for build 45: - Rebalanced most of chapter 2 (spoiler - it's harder now) - added 9 new events to discover (5 in chapter 2 only) - Bunch of art polish - UI improvement: The "main number" is now shown on top of both buffs and enemy special abilities - So many more things I honestly forgot but a bunch of bug fixes and polish | — | |
| Game update | 0.37 - Fix crash bug - Fixes a crash bug caused by the Fairy armor blessing (thanks for the discovery + logs! ) | — | |
| Game update | Test build 0.36 - "oops" I left in some testing stuff that wasn't meant to be there, sorry! | — | |
| Game update | Notes for version 0.35 Fixes some small bugs and potentially a big bug that caused the game to crash on battle start · Progression bug fixed where side quests would appear every battle · small balance changes heh | — | |
| Game update | 0.34 Patch notes - side quests, branching paths and big balance changes The game has been rebalanced quite significantly after crunching some numbers from the playtest so far. · All levels have been rebalanced · Skipping now provides 1 gold if bronze/silver or 2 gold if gold · All enemy units power level have been reconsidered (not all have changed, though!) · Water now moves! · You can now choose battle, usually you will have a choice between an easier level or a… | — | |
| Game update | 0.30 Update - More balance changes, more cutscenes Changes: · Replaced the initial cutscene with a new one, explaining the story a bit more · Party size capped at 5 instead of previous 8 · Intervention cost increased from 1 to 3 · Bowyer, Trader and Blacksmith ability changes: Cost increased to 10 always applies max +1 only applies to X amount of units, not all matching the conditions · Show with an exclamation mark when enemies are finding a n… | — | |
| Game update | Patch 0.29 Changes: · Lowered the HP of several enemies · Made all units from Church, Castle and Range unlockable in the demo · Changed betting outcomes on the racetrack. Happy racing! | 22302570 | |
| Game update | 0.28 Bug fix Fixed a bug where animal support units would not attack remaining player support units | — | |
| Game update | 0.25 Update - Swimming in heals All right, let's break these changes down: · In-combat healing can now only be done 2 turns after the damage is taken . After that, lost HP can only be regained outside of battle (probably...) · Most melee units now have a copper level upgrade "Swimming", that allows them to enter water tiles · New abilities: Quake (smashes the ground and spins enemy), Marine (bonus dmg in water), Deep Burn (in… | 22250530 | |
| Game update | Build 0.24 Patch notes for Build 0.24: - The cannon now has "Pushable", enabling friendly units to attack it in order to push it - Treewil now asserts itself better against melee opponents - Enemy support units now get their damage buff applied properly when no Attackers present - Fix bug where camp screen draft modal would get stuck if opened after pressing next battle button - Add a small arrow to the d… | 21281036 | |
| Game update | Build 0.23 Fixed bug where the "View squad" button would quadruple the amount of units shown · Fixed bug where unit stat sheets would display over each other on the end game modal | 21248345 | |
| In-game event | Build 0.22 Remove feedback button (it was a bit buggy, lacking features, and not very popular...) · Make ESC open/close the settings menu · Enable scripting dioramas on the start screen · Stop looping fanfare on victory · Building icon on unit stat sheet · Fixed bug where recruitable units would get more and more upgrades after each battle · Consolidated/Fixed Rules for buffs that confer a new damage type… | 21247525 | |
| Game update | Build 0.21 Changes: · Ranged units are able to target squares without an enemy (horizontal/vertical splash applies as normal) · Units take fire damage if they start or end their turn in fire (previously only start of turn) · Units recruited during the run come bundled with a free random upgrade | 21180654 | |
| Game update | Build 0.19 Fixed a bug where the Steam API wouldn't initialize properly on Windows. This means that the Steam overlay and achievements should now work properly. · Move around the Poison ability from the Strong to the Rogue & Peasant · Made newly unlocked units available in the initial draft (if you unlock more than 3 units at the same time the ones that don't show up in the initial draft will show up in t… | 21127114 | |
| Game update | Balance changes - Build 0.17 - Rebalanced a lot of levels to turn down the default difficulty level - Reduced the Priest's default Power by 1 and added a 3-gold Power upgrade - Added achievements | — | |
| Game update | Build 15 - New ability "Armored" for the Sword unit - Change conditions for being able to draft "around" abilities - Fix drafting bug where both "around" and regular was required for multiple damage effects, now only one is required | — | |
| Game update | Build 14 Changes: - Adds a "x" icon on the display for stacking upgrades - don't show possible paths on hover unless unit can still move or attack - show attack animation on empty squares for AoE hits - More money! - Fix bug in feedback modal that would soft lock the game :) | — | |
| Game update | Build 0.12 - small balance patch Small balance update to HP and damage values of multiple units | — | |
| Game update | Public playtest build Gamepad support, feedback modal, a ton of bug fixes and balancing done. | — | |
| Game update | crash bug fix fix crash bug | 20089547 | |
| Game update | Attempt to fix the settings modal Attempt to fix the settings modal | 20043583 | |
| Game update | Update 1.1 Bunch of new changes | 20037065 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.