Save the Forest Playtest
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
18 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
18 Sep 2026
| Published | Title | Build |
|---|---|---|
| Test build 51 - Break everything in the last minute Test build 51 introduces the following, not-at-all-likely-to-break functionality: · Moves can now be reset. This is forfeit as soon as an attack happens · The fairies now grant 1 complete reset of each battle · A bunch of updated graphics, including the state transition banners in battle · New tutorial messages (some more to come I think...) | — | |
| Test Build 48 All right the curses should be enabled now | — | |
| Test build 47 - Morgathrax curses Test build 47 adds difficulty levers after beating the last boss! Sadly... It doesn't add the last boss. So build 48 will enable the difficulty levels for playtest purposes. | — | |
| Test build 46 - bugfix Fixed a fatal bug which would crash the game whenever you face a Hedgehog Meteor. Whoops! | — | |
| Test build 45 - So much new stuff! Patch notes for build 45: - Rebalanced most of chapter 2 (spoiler - it's harder now) - added 9 new events to discover (5 in chapter 2 only) - Bunch of art polish - UI improvement: The "main number" is now shown on top of both buffs and enemy special abilities - So many more things I honestly forgot but a bunch of bug fixes and polish | — | |
| 0.37 - Fix crash bug - Fixes a crash bug caused by the Fairy armor blessing (thanks for the discovery + logs! ) | — | |
| Test build 0.36 - "oops" I left in some testing stuff that wasn't meant to be there, sorry! | — | |
| Notes for version 0.35 Fixes some small bugs and potentially a big bug that caused the game to crash on battle start · Progression bug fixed where side quests would appear every battle · small balance changes heh | — | |
| 0.34 Patch notes - side quests, branching paths and big balance changes The game has been rebalanced quite significantly after crunching some numbers from the playtest so far. · All levels have been rebalanced · Skipping now provides 1 gold if bronze/silver or 2 gold if gold · All enemy units power level have been reconsidered (not all have changed, though!) · Water now moves! · You can now choose battle, usually you will have a choice between an easier level or a… | — | |
| 0.30 Update - More balance changes, more cutscenes Changes: · Replaced the initial cutscene with a new one, explaining the story a bit more · Party size capped at 5 instead of previous 8 · Intervention cost increased from 1 to 3 · Bowyer, Trader and Blacksmith ability changes: Cost increased to 10 always applies max +1 only applies to X amount of units, not all matching the conditions · Show with an exclamation mark when enemies are finding a n… | — | |
| Patch 0.29 Changes: · Lowered the HP of several enemies · Made all units from Church, Castle and Range unlockable in the demo · Changed betting outcomes on the racetrack. Happy racing! | 22302570 | |
| 0.28 Bug fix Fixed a bug where animal support units would not attack remaining player support units | — | |
| 0.25 Update - Swimming in heals All right, let's break these changes down: · In-combat healing can now only be done 2 turns after the damage is taken . After that, lost HP can only be regained outside of battle (probably...) · Most melee units now have a copper level upgrade "Swimming", that allows them to enter water tiles · New abilities: Quake (smashes the ground and spins enemy), Marine (bonus dmg in water), Deep Burn (in… | 22250530 | |
| Build 0.24 Patch notes for Build 0.24: - The cannon now has "Pushable", enabling friendly units to attack it in order to push it - Treewil now asserts itself better against melee opponents - Enemy support units now get their damage buff applied properly when no Attackers present - Fix bug where camp screen draft modal would get stuck if opened after pressing next battle button - Add a small arrow to the d… | 21281036 | |
| Build 0.23 Fixed bug where the "View squad" button would quadruple the amount of units shown · Fixed bug where unit stat sheets would display over each other on the end game modal | 21248345 | |
| Build 0.21 Changes: · Ranged units are able to target squares without an enemy (horizontal/vertical splash applies as normal) · Units take fire damage if they start or end their turn in fire (previously only start of turn) · Units recruited during the run come bundled with a free random upgrade | 21180654 | |
| Build 0.19 Fixed a bug where the Steam API wouldn't initialize properly on Windows. This means that the Steam overlay and achievements should now work properly. · Move around the Poison ability from the Strong to the Rogue & Peasant · Made newly unlocked units available in the initial draft (if you unlock more than 3 units at the same time the ones that don't show up in the initial draft will show up in t… | 21127114 | |
| Balance changes - Build 0.17 - Rebalanced a lot of levels to turn down the default difficulty level - Reduced the Priest's default Power by 1 and added a 3-gold Power upgrade - Added achievements | — | |
| Build 15 - New ability "Armored" for the Sword unit - Change conditions for being able to draft "around" abilities - Fix drafting bug where both "around" and regular was required for multiple damage effects, now only one is required | — | |
| Build 14 Changes: - Adds a "x" icon on the display for stacking upgrades - don't show possible paths on hover unless unit can still move or attack - show attack animation on empty squares for AoE hits - More money! - Fix bug in feedback modal that would soft lock the game :) | — | |
| Build 0.12 - small balance patch Small balance update to HP and damage values of multiple units | — | |
| Public playtest build Gamepad support, feedback modal, a ton of bug fixes and balancing done. | — | |
| crash bug fix fix crash bug | 20089547 | |
| Attempt to fix the settings modal Attempt to fix the settings modal | 20043583 | |
| Update 1.1 Bunch of new changes | 20037065 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 7 Sep 2026 | Mon | 08:03 | No patch notes · unannounced build | 25163004 | public | 3 | — |
| 4 Sep 2026 | Fri | 07:10 | No patch notes · unannounced build | 25118379 | public | 3 | — |