Iron Blight
Playing now
55+2 vs. yesterday
26%of peak
All-time peak
212Aug 2026
Playing now
55+2 vs. yesterday
All-time peak
212Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Iron Blight - Patch 1.01 is Live & Known Issues Greetings, Thank you for your incredible support and detailed feedback since the launch of Iron Blight. As promised, we have deployed a new patch to address some of the issues you have reported. Please restart your Steam client to ensure you receive the latest update. Here are the details of this patch: Fixed · Fixed an issue preventing players from opening the pause menu after exiting the elev… | 24950188 | |
| Community | Iron Blight Surpasses 50,000 Wishlists & Upcoming Patch Information Greetings, As the Ronesans Interactive team, we are deeply grateful for the immense interest shown by our players who stepped into the dark streets of Prasnova following our game's launch. Seeing Iron Blight cross the 50,000 wishlist milestone today has been the greatest reward for our months of intense development. On behalf of our studio, thank you all for embracing this uncompromising vision… | — | |
| Game update | Iron Blight - v1.0 Hotfix Greetings, We have deployed a hotfix to address several issues reported shortly after our launch. Please restart your Steam client to ensure your game is updated to the latest version. · Fixed an issue where the boat could not be activated. · Fixed a bug that caused the boat to disappear after a certain story event. · Fixed a bug where zombies playing dead would stand still. · Fixed an issue wh… | 24909993 | |
| News | Iron Blight is Out Now: The Struggle for Survival Has Begun As the Ronesans Interactive and Rock Paper Publisher teams, we are proud to announce that we have reached the end of an intense, months-long development process. Iron Blight is now available on Steam. In the dark atmosphere of Prasnova, an uncompromising experience awaits you, where your tactical decisions determine the fine line between survival and death. It is time to test your skills agains… | — | |
| Community | Iron Blight Reaches 30,000 Wishlists! As Ronesans Interactive, we are beyond proud to announce that after months of relentless development, Iron Blight has crossed the 30,000 wishlist milestone just days before launch! When we started coding the dark and ruthless world of Prasnova, our goal was to create an uncompromising tactical experience that pushes the boundaries of the survival genre. Seeing 30,000 brave players ready to take… | — | |
| Community | Iron Blight has reached 20,000 wishlists! As Ronesans Interactive and Rock Paper Publisher, we proudly announce: Iron Blight has reached 20,000 wishlists. The interest you have shown in our project has been our biggest motivation while building the dark and ruthless world of Prasnova. Feeling the support of our player community behind us is incredibly valuable to us. Your struggle for survival on the streets of Prasnova officially begi… | — | |
| Community | We’ve Joined Forces and Iron Blight Arrives August 24! A New Chapter for Iron Blight Hello everyone! We’re excited to announce that Ronesans Interactive and Rock Paper Publisher have officially joined forces for the release of Iron Blight. This partnership marks an important new chapter for the game. By combining our experience, resources, and passion for survival horror, we aim to make Iron Blight’s launch as strong as possible and bring its dark,… | — | |
| Community | Release Date Reveal WE LIVE, AGAIN! We're happy to announce that Iron Blight will be releasing on: August 10th 2026 Thank you for all the support and patience. See you there! | — | |
| Community | Regarding The Release Date We’ve realized that, after the Next Fest feedback, the current release date doesn't leave enough time to fully finish the game to the standard we want. To make sure you get a polished game, we're delaying the release by about 1–2 months . During this time, we'll be focusing on: · Fixing bugs and reducing general jankyness that have been pointed out by the feedback · Reconsidering and refining s… | — | |
| Game update | v0.29.5 Patch Notes • Some ambush zombies will now properly detect the player. • Made Hard dynamic difficulty more challenging. • Improved melee hit detection. • Reduced the amount of healing items. • Improved interaction checks. • Improved zombie push logic to help prevent the player from phasing through walls. • Fixed an issue where dead zombies could block the player. • Updated zombie movement behavior. • Fixed… | — | |
| Game update | v0.29.4 Hotfix • Fixed a bug that prevented loading the dormitory level. | — | |
| Game update | v0.29.4 Patch Notes • Zombie bite animation now plays correctly. • Biting zombies no longer phase through the player. • Reduced regular zombie bite maximum range. • Zombies no longer attack open doors after loading a save. • Resolved a soft lock where destroyed doors would respawn after loading a save. • Screen resolution now correctly displays in the options menu. • Destroyed doors no longer show locked icons on… | — | |
| Game update | v0.29.3 Patch Notes • Fixed an issue where the dormitory intro cutscene wasn’t playing. • Fixed an issue where kicked doors with puzzles wouldn’t unlock (thanks, BrutalZlim). • Increased kick range. • Fixed an issue where spitters would turn brown. • Made it so staggered zombies slow down. • Made the “shoot bottles” tutorial objective a bit clearer. • Fixed a bug that prevented picking up vaccines. | — | |
| Game update | v0.29.2 Patch Notes • Fixed a bug where you could spam X to break the player dialogue text. • Made the low health and sickness UI less obstructive. • Fixed an issue where the player could sometimes phase through a wall after the first cutscene; the player now teleports to the correct position. • Buffed food items since they healed too little. • Orange health level now works. • Made player dialogue text independent… | — | |
| Game update | v0.29.1 Patch Notes • Fixed an issue where a specific map sector wasn’t being cleared after reaching it • Fixed an issue where some metal doors didn’t block zombies • Fixed an issue where blood decals didn’t project onto rugs • Fixed a navmesh bug where zombies phased through some fences • Improved weapon and NPC animation transitions • Made zombies a bit more aware • Increased the flashlight flicker interval • Ad… | — | |
| Major update | Iron Blight | Next Fest Update This major update adds new content, improves gameplay and polish, and fixes a wide range of issues ahead of Steam Next Fest. Have fun! • Added new NPC animations to make them less jerky. • Updated level layout. • Added a new melee weapon: Lead Pipe. • Added a new introduction level. • Added new monologues. • Added new puzzles. • Added new food items. • Added room based reverb settings • Rebalan… | — | |
| Game update | Iron Blight v0.25.1 Patch Notes General Gameplay · Reduced the buildup time on the player kick. · Reduced the speed of sprinting zombies. · Reduced the times zombies “fake” death. · Reduced the projectile speed of the ranged zombie. · Slightly tweaked zombie hold logic. · Slightly nerfed zombie damage overall. · Increased the i-frames of the fast zombie claw attack. Enemies · Shooting a downed zombie in the head now kills the… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.