Swarmdustry
Playing now
4+1 vs. yesterday
6.5%of peak
All-time peak
62Aug 2026
Playing now
4+1 vs. yesterday
All-time peak
62Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Dev blog #16 - Next steps With yesterday's release, I thought now would be a good time to write about what the next steps are for Swarmdustry. This is not a roadmap, this is just a list of a few critical next steps. First of all, thank you to everyone who has tried out the game so far! Thank you streamers as well, watching you guys play the game gave me a lot of good feedback. Three things are very clear right now: 1. T… | — | |
| News | Swarmdustry IS OUT NOW! The Hive is ready to spread... Will you help it reclaim what it has lost? The wait is finally over! Swarmdustry is now out in Early Access! Thank you everyone for showing interest and supporting this solo project that I started over 2 years ago. You guys are truly amazing, and it feels very rewarding to see the response the game has received so far! I'm really proud of how far the Swarm has com… | — | |
| Game update | 0.4.18 Patch Notes 0.4.18 Patch Notes: * Popup now appears when switching languages telling the player in the selected language that the game needs to be restarted for changes to take effect. * Genetic tree is now zoomable. * Pressing Q or selecting an item from quickbar now exits tab mode. * Fixed issue where snatchers would load a forge's fuel inventory even if it had plenty of fuel but no coal in input slot. | 24786556 | |
| Community | Dev blog #15 Today I want to talk about the shiny new official Swarmdustry wiki, henceforth to be referred to as the Swarmpedia . (Picture is zoomed out so more stuff can fit in the screenshot) Link: wiki.swarmdustry.com As the game is approaching the Early Access release date, I thought having a centralized knowledge repository about the game is an important thing. I know for myself when I play similar gam… | — | |
| Game update | 0.4.17 Patch Notes 0.4.17 Patch Notes: * Added a button to link to the Swarmpedia (wiki) in the main menu. * Fixed some issues related to the full game. | — | |
| Game update | 0.4.16 Patch Notes 0.4.16 Patch Notes: * Snatchers will now lose any item they're holding when they're reassigned to a different building. This is to prevent poluting your logistics. * Fixed issue where sometimes projectiles wouldn't despawn on impact. * Damage dealt by an entity is now always at least 1 instead of 0. * Worker bay's first dropdown text font size fixed. * Strong and tough feastlings now appear in… | — | |
| Game update | 0.4.15 Patch Notes 0.4.15 Patch Notes: * As part of the ongoing swarmification efforts, Acid pods have swapped places with Blobbers. * Acid pods are now mid-late game towers while blobbers are early-mid game towers. * Stats and genetic codes have been adjusted to reflect this change. * Enhanced tooltips of acid pod ammo and bombs to display damage modifier and amount of spawns. * Added option to visually disable… | — | |
| Game update | 0.4.14 Patch Notes 0.4.14 Patch Notes: * Trees are now infected by creep. * Genetic code tree now has grabbers and swarm trails as 2 additional codes. They're unlocked after Weak Heart to nudge the player into using snatchers first. * Fixed issue with genetic code progress button still flashing after a player clicks on it. * Fixed an issue in search bar of genetic codes and crafting panel not accepting spaces | — | |
| Game update | 0.4.13 Patch Notes * Enhanced creep spread algorithm. * Creep will spread in a more natural fashin instead of random dots across the landscape. * Creep on chunks with Swarm buildings will not fade away. * Creep will fade away faster on chunks with enemy spawners. * Placing creep producing buildings now spawns one ground creep spore underneath them. * Enhanced snatcher tooltips. * Fixed a rendering issue with item… | — | |
| Game update | 0.4.12 Patch Notes Crafting recipe now display numbers in relation to how many of them you can craft, with recipes you can't craft being greyed out. · Forge products now added to crafting window · Stats panel can now be accessed via clicking on spires too · When hovering over depots, it now highlights the resource deposits in range of the depot in yellow, and in blue miners assigned to deposits · When pressing Es… | — | |
| Community | Dev blog #14 Hello everyone, this blog I want to talk about how Steam Next Fest went, the feedback the game received and the direction the game is going. First off, the stats. The demo was acquired 4,368 times, of which 2,819 actually downloaded and played. About 240 players played more than 3 hours and the median time played is 22 minutes. Number of wishlists gained: 3,299. Reviews gained: 4 positive and 4… | — | |
| Game update | 0.4.11 patch notes 0.4.11 patch notes: · Fixed a few translation errors introduced in last patch. · Added a resizable window mode option in Options -> Interface as requested by onlysmug | — | |
| Game update | 0.4.10 patch notes 0.4.10 patch notes: * Improved tutorial by showing how movers work in isolation. * Improved the tutorial by adding 2 hidden tips that appear if the game detects if the player is struggling with editing snatcher inputs/outputs. | — | |
| Community | New Trailer drop! Hey everyone, Swarmdustry has a new trailer now! Check it out on youtube here The feedback on the previous trailer was that it wasn't really communicating what the swarm was. It wasn't showing the Swarm aspects of the Factory game and how it's really different from other games. Hopefully this one will do a better job at that! | — | |
| In-game event | 0.4.9 Patch notes 0.4.9 patch notes: * Search buttons have been added to the crafting window and the genetics tree. * Repair kit now has a little bar showing how much more energy it has before it consumes one item. * Snatchers now randomly pick a target for inputting/outputting instead of all of them going to one target. This is very noticeable on jumpers that can have a dozen snatchers. Previously they would al… | — | |
| Community | Swarmdustry reaches 10'000 wishlists! Thank you! Thank you everyone for the support! This is an awesome milestone for an indie dev. Reaching this point at times felt like an uphill battle and the road has not been easy. But thankfully there are awesome people like you who believed in the project, shared it with friends, provided feedback, and helped keep the momentum going. Every wishlist, comment, playtest report, and kind message has made a… | — | |
| In-game event | 0.4.8 Patch notes 0.4.8 patch is out. This is a QOL patch meant to improve the feel of the game. * When placing trails over obstacles, you will now auto place tunnels as well if you have them in your inventory. It prioritizes using the lowest level tunnel. * Improvements to trail placing and rotating. It's more akin to that other game's mechanic. Should be much smoother now. * Deconstructing units and trails is… | — | |
| Announcement | It's Official. Swarmdustry is Coming. The wait is almost over, Hive Engineers. Swarmdustry enters Early Access on August 20th. Prepare to carve out a place in a hostile alien ecosystem where every resource must be harvested, every creature must earn its keep, and every expansion pushes your swarm into new and unfamiliar territory. The hive is always hungry. A stalled production line, a poorly planned expansion, or a shortage of key… | — | |
| Esports | The Swarm must grow! Steam Next Fest HYPE! | — | |
| Community | Swarmdustry will participate in Steam's Next Fest! Hi everyone, As Steam Next Fest is approaching fast, over the past 2 weeks I've been focusing on mostly bug fixes and preparing the demo to be in the best state it can be in. As of now, we'll be in a code freeze and no more features will be added to it until after the event is over. I don't want to risk 'fixing' something that might break other things. Now that the demo is as polished as it get… | — | |
| Community | Dev blog #13 So today went live the patch 0.4.1. Here are the changes. · Snatchers are introduced as a new type of unit. They act as an alternative to grabbers. More info in Dev blog #12. · Added Tab mode. · Chests can now have their slots blocked to prevent snatchers/grabbers from filling them. · Swarm trails can now be set to 'Wait until full', 'Wait until empty' or 'No restriction'. · Added a 'Made in' s… | — | |
| Community | Game Update 0.3.8 - Localization The game is now translated into Chinese Simplified, Japanese, French, Turkish, Spanish, German and Portuguese. As promised in dev blog #10, this was done via professional translators! Translation into other languages will happen in time and be driven by the community. | — | |
| Community | Dev blog #12 Let's talk about grabbers. Grabbers are heavily inspired by factorio's inserters. They look the same and they behave (mostly) the same. They work great and they get the job done, i.e. transfer an item from an entity to another. It's a basic but core mechanic of the game. However, there is a big problem. It's not swarmy enough. And this game is supposed to be all about swarms. When I was in the… | — | |
| Community | Dev blog #11 Hallo. For this blog I'm mostly gonna talk about the demo and what comes next. I'm also gonna drop a bunch of stats because numbers are fun. First of all, thank you to all those who tried out the demo! About 2600 people put it in your Steam libraries and about 1300 actually played it. To those of you who haven't downloaded it yet, what y'all waiting for?! Kidding aside, here are some other stat… | — | |
| News | Swarmdustry Demo Out Now! The wait is finally over. The demo is out now! Give it a try and let me know what you think of it in the discord , steam discussions, reddit or even the demo review page. Please keep in mind that localization for the demo is not currently present, as well as other features from the main game. You can find more about this on the demo page itself. It's really meant to be only a small slice of wha… | — | |
| Community | Dev blog #10 Hello everyone, today I want to talk about weather and localization. But before that, I want to share some thoughts about the upcoming demo. I've been really busy this past month getting the demo ready for the public. It was mostly polishing and fixing small issues here and there, as well as preparing some marketing material. I'm making a demo available for this game for the simple reason that… | — | |
| Community | Demo Launching April 16! The wait is almost over. The Swarmdustry Demo will officially be released on April 16 ! In the demo, you'll get your first chance to command the Swarm and begin building your living industrial network. Grow your colony, automate logistics with your bugs, and take back what rightfully belongs to the Swarm! This demo gives you an early look at the core gameplay systems and a taste of the automati… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.