
0.4.8 patch is out. This is a QOL patch meant to improve the feel of the game.
* When placing trails over obstacles, you will now auto place tunnels as well if you have them in your inventory. It prioritizes using the lowest level tunnel.
* Improvements to trail placing and rotating. It's more akin to that other game's mechanic. Should be much smoother now.
* Deconstructing units and trails is 2 times faster
* Halved the time needed to craft units and made boil chamber cheaper to craft
* Changed 'No energy' of a forge without fuel to 'No fuel'
* Added an error message when trying to place transit pads or stops in wrong places
* Increased acid pod attack rate from genetic codes
* Adjusted enemy factor to increase faster
* Made a couple of steps in the tutorial a bit more clear on how to set snatcher inputs/outputs
* Fixed an issue related to a crafting item recipe highlighted wrongly
* Fixed repair sound playing for too long and added popup error if you're trying to repair an entity from too far away
* Fixed loads of issues related to drones (not available in demo). Drones also use only local supply chests now.
* Fixed an issue related to walls not using the correct sprites in some weird edge cases
Thank you all for the feedback on the Demo so far! Keep it coming!