RIG Riot Demo
Playing now
25−1 vs. yesterday
57%of peak
All-time peak
446 Sep 2026
Playing now
25−1 vs. yesterday
All-time peak
446 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | New Devlog | Demo and Progress Update New devlog talking about the demo and the state of development- check it out! -Sage | — | |
| Game update | Bug Fixes - Demo Patch - March 26th, 2026 Hey folks, a pretty notable bug was found related to updating friction values for different movement modes. This patch fixes that but it might make some things feel different, let me know if you like it or hate it. I did test it out in the playtest beforehand and feedback was good so I felt it was worth pushing out. Changes - Made turbo boost section in the tutorial easier Bug Fixes - Fixed the… | — | |
| Game update | Bug Fixes - Demo Patch - March 22nd, 2026 Changes - Added support for chain procs to projectiles spawned by augments or volatile mods - Stat tooltips can now be viewed at any time when hovering with the mouse instead of only when stat explanations are enabled Bug Fixes - Removed achievement reward descriptions for certain achievements that have changed since they were initially implemented - Fixed garage performance degradation Note: G… | — | |
| Game update | Clarity Tweaks and Bug Fixes - Demo Hotfix - March 19th, 2026 Changes - Outer part drops from the introductory raid are now all based on the starter sets and are no longer guaranteed to include an 'Expendable' shell - Red objective location indicator is now moved upon picking up package delivery packages - Objective compass icon indicating package location is now removed upon picking up package delivery packages - Improved button size scaling behavior Bug… | — | |
| In-game event | Onboarding Improvements - Demo Update - March 19th, 2026 Hey Folks, Thanks for being patient while I worked on this patch. The main focus here is onboarding, which required a lot of things to be adjusted & reworked under the hood. That stuff being in-progress also meant that I couldn't really push bug fixes out as quickly as usual, which is not my favorite. I'm really looking for feedback on this update, especially on balance and how easy it is for y… | — | |
| Game update | Quad Leg Buffs and Bug Fixes - Demo Patch - February 23rd, 2026 Hey folks, got some buffs for quad legs and some bug fixes. Also, Next Fest has started so if you're willing I'd love some help spreading the word about RIG Riot. Hope you're having fun with the update! Changes - Innate Dash Boost Duration multipliers from leg parts now also apply to Dash Boost Cooldown Note: Quads have reduced Dash Boost Duration due to being focused on a "burstier" playstyle.… | — | |
| Game update | Quad Leg Bug Fixes - Demo Patch - February 21st, 2026 Hey folks, this is the first set of bug fixes for the recent Quad Leg update. More fixes are in the works but I wanted to get some of the major issues addressed quickly. Let me know if you run into any issues or if you're having a good time with the update :D Changes - Switched name of Void Slot to Blocked Slot and updated description to include an explanation of how to leave a slot empty but o… | — | |
| Major update | The Quad Leg Update - RIG Riot Demo Hey folks, this update is the last content update planned for the demo and it adds RIG Riot's second leg type, Quad Legs. Quad Legs are much more focused on ground-based gameplay, and you will have a chance to receive a set anytime you receive a new Leg part. I'm very excited to hear what you all think about them! In addition to Quad Legs, this update also includes an update to the starter weap… | — | |
| Game update | Lighting Improvements and Bug Fixes - Demo Patch - February 3rd, 2026 Hey folks, this update is mostly fixes for larger bugs from the recent patch but it also includes some major lighting improvements- let me know what you think! Changes - Reverted punch animation change - Adjusted Wastes lighting and material used for player parts Note: The goal here is to make your color customization during runs look more like it does in the garage Bug Fixes - Fixed Downward D… | — | |
| Game update | Melee and Balance Improvements - Demo Patch - February 2nd, 2026 Hey folks, this update is mostly about improvements to melee auto lunge behavior and balance. Make sure to let me know what you think of the scaling in your runs with the new more measured enemy appearance logic! Changes - Horde enemies now have a manually set earliest spawn time - Spreading Swarm combination status should no longer last forever - Spreading Inferno fireballs now do double the d… | — | |
| Game update | Range Reassessment - Demo Hotfix - January 30th, 2026 Hey folks, just some small bug fixes. Have a great weekend! Balance - Increased spawn cost for Fire Demon enemy Bug Fixes - Fixed numerous enemy weapons not having damage falloff | — | |
| In-game event | Aiming and Adjustments - Demo Update - January 29th, 2026 (Sorry for the late patch notes, I literally forgot to click the "Publish" button smh) Hey folks- lots of changes, fixes, and tweaks in this one. Many of these are based on community requests so let me know what you think. There are also definitely things I forgot to mention so keep an eye out and keep the feedback coming. Features/Content - Added a Manual Aim mode that can be toggled in the Ga… | — | |
| Game update | Key Rebind Fixes - Demo Patch - January 24th, 2026 Hey folks, the focus here is on some balance changes and bug fixes. In the background I've begun working on some new content/features, so look forward to that! Changes - The player now receives additional scrap rewards per objective based on how many objectives have been completed - Your RIG is no longer prevented from turning during a Dash Boost Balance - Energy Blade length increased (400 ->… | — | |
| Game update | Tutorialization Tweaks - Demo Patch - January 23rd, 2026 Hey folks, today's update is focused on improving the Tutorial. One of RIG Riot's biggest weaknesses is that it does not explain itself well, so I'm trying to improve that. Even if you've played the tutorial already I suggest taking another run through, just in case. Let me know what you think and what you would improve- I assume there is still some iteration to do. Also, a personal note: today… | — | |
| Game update | Ambidextrous Aid - Demo Hotfix - January 22nd, 2026 Hey folks, hotfix here to fix dual wielding. If you didn't know, you can equip a second copy of a weapon if you find it as an upgrade and click a valid open slot before selecting your upgrade. Note that you do need to have enough weapon capacity available, otherwise you will just receive an upgrade to your existing weapon. Bug Fixes - Fixed inability to dual-wield weapons | — | |
| Game update | Dupes Destroyed - Demo Patch - January 21st, 2026 Hey folks, small update here with a fix to the mod duplication bug and a couple other little Quality of Life improvements. Changes - You will now receive a 50% Scrap refund when recycling parts with unlocked Part Mod slots - Removed the now-redundant confirmation button from the Upgrade Selection menu - Newly unlocked starter weapons will now show up in the garage immediately instead of requiri… | — | |
| Game update | One Click Upgrades - Demo Patch - January 20th, 2026 Hey folks, made some improvements to the upgrade selection menu to simplify the experience, let me know if you like it, hate it, or wish I would change it juuuust a little. next on the list is improving the new player experience, so look forward to that! Changes - Upgrade selection now requires only a single click. Let me know if anything does not seem to be behaving as you would expect. If you… | — | |
| Game update | Important Bug Fixes - Demo Patch - January 18th, 2026 Hey folks, some pretty important bug fixes in this one, as well as a model update for the secret new gun. More fixes and improvements are on the way! Changes - Changed the model for the secret new gun Bug Fixes - Improvements to projectiles to help prevent unintended despawns - Further improvements to prevent melee weapons from becoming stuck during upgrades - Improved text wrapping behavior in… | — | |
| Game update | Fast Fixes - Demo Patch - January 17th, 2026 Hey folks, little fast-follow patch here for the demo. Menu tweaks, bug fixes, and new player experience improvements are all still happening, I just wanted to get a couple changes in. I've attempted to improve hit feedback for gunplay so let me know if it feels better or worse. I also tweaked the default target selection values, same goes for that. Personal note: I've been overwhelmed by the a… | — | |
| Major update | RIG Riot Demo Launch Hey folks, RIG Riot's demo is out now! Check it out and let me know what you think- I really hope you enjoy it. -Sage Patch Notes from Latest Playtest Version Features/Content - Added rerolls for upgrades and augments, unlockable via settlement upgrades - Added 5 new Volatile Mods Changes - Added a photosensitivity warning - Retaliation Clause now fires a homing Nanite projectile instead of sim… | — | |
| Community | New Devlog | Improving the Roguelike Systems New devlog talking about what I've been working on, mainly focused on changes coming to the game's roguelike systems. Check it out! -Sage | — | |
| Community | New Devlog | Steam Open Playtest New devlog featuring discussion of the Steam Playtest! Check it out! -Sage | — | |
| Community | Steam Deck Compatibility - Plans and Current State Hey folks, here's the state of steam deck performance 2 weeks out from launch. Performance In my own testing the game runs on steam deck between 40-50fps during most gameplay. If you're looking for the most consistent experience I'd recommend locking the game at 40fps. As you might expect with a roguelike it does dip a little as your run continues but it mostly stays above 40fps. Recommended Se… | — | |
| Community | Return of the Playtest Hey folks- to commemorate RIG Riot's participation in Steam's upcoming Third-Person Shooter festival I've decided to make the playtest available again, alongside a large patch containing numerous Quality-of-Life Changes and Fixes. Let me know what you think if you check it out! I'm still hard at work making changes and additions for the demo, so I hope you are looking forward to that as well. -… | — | |
| Community | Playtest Update Hey folks, I hope you're all well! It has been about 5 days since I opened the playtest up to the public and the response has been awesome so far. I've received a ton of feedback that has been super helpful already, and I just thought it would be worth making sure you all know that I hear you and am working on improving the game's weaknesses. This post is mostly focused on the areas for improve… | — | |
| Community | New Devlog | Development Update New devlog talking about what I've been working on for the last month or so, as well as an opportunity to see some of the new models for the RIGs! -Sage | — | |
| Community | New Devlog | Roguelike Progression Rework New devlog talking about some changes I'm making to the game's roguelike progression systems! To those looking for playtest/demo news: I know I keep throwing dates out that don't happen- I promise it's not intentional. Ultimately my biggest priority is making sure the game is in the best state possible ahead of the steam playtest since it will roughly triple the amount of folks trying the game.… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.