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RIG Riot Demo›Events›Aiming and Adjustments - Demo Update - January 29th, 2026
In-game event

Aiming and Adjustments - Demo Update - January 29th, 2026

RIG Riot Demo · published 30 Jan 2026, 18:37 UTC

All eventsPlayers around this dateRead on Steam

(Sorry for the late patch notes, I literally forgot to click the "Publish" button smh)Hey folks- lots of changes, fixes, and tweaks in this one. Many of these are based on community requests so let me know what you think. There are also definitely things I forgot to mention so keep an eye out and keep the feedback coming.

Features/Content

- Added a Manual Aim mode that can be toggled in the Gameplay Settings

- Added a Setting to adjust the opacity of your reticle, located in the Interface Settings

- Added a Setting to toggle whether you are able to switch targets while firing. Previously the default behavior was that you could not switch while firing, the new default is that you can.

- Implemented Melee weapon swing delay

- You can now change which side your starter weapon is equipped to by clicking the weapon button again

- Added new enemies to the horde pool

Changes

- Objective-related enemies are now teleported back to the objective if they move too far away

- Reverse Joint Legs have had their stats adjusted as part of the implementation of Quad Legs

- Melee Dashes are now activated regardless of Dash Boost cooldown state. They do still require energy

- Updated target selection priority settings to make it harder to create a "bad" setup

- Volatile Mods now show the stats they will improve passively before they actually affect those stats

- Profiles now display the last time they were saved

- Visual changes to menus

- Added a slight delay before color personalization is applied to improve performance

- Your starter weapon is now equipped when visiting the firing range

- You now load back into the garage upon exiting the firing range instead of the start menu

- Your equipped part is now re-focused upon hovering off of a part

Note: This is because some folks mentioned that they accidentally equipped part mods to unintended parts, let me know if this helps or doesn't

- Difficulty scaling is no longer paused upon beginning your final boss encounter

- Difficulty scaling now increases more quickly after 15 minutes

Balance

- Increased armor efficacy

- Slight reduction to bonus scrap drop quantity scaling rate

- Slightly increased base health scaling for a few Major Objective enemies

- Increased maximum swing delay for Pile Bunker (0.2s -> 0.3s)

- Reduced proto scout generator output efficiency (160 -> 142)

- Doubled efficacy of Brawling Binge and Recovery Window

- Reduced duration of the Infested status

- Reduced efficacy of Enthusiastic Infestation

- Adjusted application interval of A Little Something

Bug Fixes

- Fixed hard lock breaking when enemy is off-screen

- Improved loadout snapshot display accuracy

- Brace no longer gets -75 reload speed upon leveling up

- Adjusted maximum reload speed for Auxiliary Launcher (0s -> 0.3s)

- Adjusted maximum reload speed for Repeater (0.1s -> 0.4s)

- Fixed "Go Back" Keybind not working from settlement menu

More from RIG Riot Demo

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Community2 Sep 2026New Devlog | Making RIG RiotNew devlog talking about the creation of RIG Riot and some of the decisions I made along the way. Check it out! I can't wait for you all to have the game in your hands on September 14th! -SageMajor update14 Jul 2026Bipeds, Arena, and Launch DateHey all, big demo update and launch date confirmation. Excited for you all to get the full game into your hands in September, and I hope you enjoy the demo update in the meantime. If you're interested in joining the upcoming closed beta and helping out with testing the full game I recommend joining the game's discord, as I'll be making an announcement there when I'm ready for testers. -Sage Fea…Community28 May 2026RIG Riot Launch TimingHey all, hope you're well. I just wanted to provide a little update on what to expect in terms of timing for the launch of RIG Riot. If you've been keeping an eye on the game's Steam page you will have seen that the launch month has slowly crept back. As of typing I just set it to August, but I wanted to provide a little more detail to anyone interested. Progress toward completing the game is g…