
New devlog talking about some changes I'm making to the game's roguelike progression systems!
To those looking for playtest/demo news: I know I keep throwing dates out that don't happen- I promise it's not intentional. Ultimately my biggest priority is making sure the game is in the best state possible ahead of the steam playtest since it will roughly triple the amount of folks trying the game. I know a playtest isn't a demo but my real priority with getting things to a good state ahead of the playtest is making sure that I don't receive a bunch of feedback on things that I know still need work.
Playtesting is meant to provide me with feedback about things I don't know about, so I want to cut down on unhelpful feedback as much as possible, especially given that most people will only ever give feedback about the game once.
I'm still planning that the steam playtest will start in May but the demo is probably going to be a bit further out, especially due to my work time being much more limited in the near future due to life stuff.
Thanks for being part of the process, I appreciate your patience and am working hard to make sure RIG Riot becomes the best game it can be.
-Sage