Mach Speed Intercept Playtest
Playing now
2+1 vs. yesterday
33%of peak
All-time peak
66 Sep 2026
Playing now
2+1 vs. yesterday
All-time peak
66 Sep 2026
| Published | Title | Build |
|---|---|---|
| Minor balance patch 49.91s: **Controls** - new option to revert to original missile selection - fix lady reminding maneuvers? *Gameplay changes* This patch is not comprehensive of all upcoming balance/upgrades changes, but I thought i'd release some of the content early. I think many of these abilities are not so strong for their cost, but worth exploring some builds as a playtest. **Screamer** - Level/Evade maneu… | 25132886 | |
| minor QoL patch 49.90s: - splash screen Controls/QoL: - 1,2,3 maneuver hotkeys double press to set max speed. another press to set min speed. - now can click ships (not just target buttons) to select missile target since people were doing that - LSHIFT now shows a forward line for better aligning your movement path - show mountain warning when your next turn is going to clip a mountain (not perfect, but helpfu… | 24896312 | |
| Music tracks added added music. you can mute it if necessary in options | — | |
| minor patch Released new experimental missile options for the gnat/buzzard | — | |
| released minor patch: Barracudas renamed Barracuda mk1 and mk2 for more clarity, easier to discuss Barracuda mk2: - gains 1 additional flare Vampyr - tweaked Hard maneuver, not significantly different though. Gameplay: - slightly reduced aim "sight" distance which is slightly beyond shooting distance/range. this means slightly longer to acquire a target. (minor buff -> evasion planes) - FLARES: reduced flares life t… | — | |
| WIP patch including replays LIVE : :cinema: the Replays Update *WORK IN PROGRESS, feature not complete yet* **Full match Replays** - first version - play full match like a movie - see after a battle ends, or load saved battle files (including other people's battles) - pause/resume - TODO: rewind/scrubbing/turn-by-turn enhanced controls - note-> older battle files will have data loss for missiles pathing due to a bug. I'm… | — | |
| hot fix color change | — | |
| minor patch - healthbar scale setting - rename Missile B to "Timed Fuse Missile" - fix some audio clips overlapping - new diamondback base textures - new paint schemes | — | |
| New maps! new maps! i deleted some of the old maps which were skewed | — | |
| minor patch improve missile tutorial show a little "!" when a missile loses tracking show preview when Flares are on (similar to missile preview line) | — | |
| Minor Patch 49.47s .Battles - review prior turns in match stats viewer Gameplay - default turn timer 300 -> 230 seconds (still high) - undo flares heat str change Misc - fix left hand ui deadspot - fix tutorial popup location - leverage still gone | — | |
| RIP leverage **Gameplay** - tweak flares strength calculation so that direct lines behind the aircraft are not so prominently chosen. (internal note: +- to base heatStrength calculation) - RIP leverage - remove Miracle (for now) **Ui and fixes** - improved in-game chat UI - improved battle history saving/UI - Flares no longer see through mountains - save in-progress .battle files | — | |
| minor patch Lobby changes | — | |
| 49.41s minor patch 49.41s: - some paint tweaks Bugfixes: - fix lobby chat scrolling - fix not being able to click buzzard or flak ability when overlapped Buzzard: - increased max distance for missile B targetting (not so close anymore) | — | |
| Skins patch Skins released (work in progress, some quality issues present) | — | |
| minor patch In-lobby chat feature | — | |
| Minor patch 49.37s upcoming 49.37s: **Hounder** +1 flare (no pts change) **Barracuda** - +++'s evasion adjusted to match the base Barracuda's (still the highest in the game, by far) *its extremely heightened evasion was placeholder from before barrel roll and afterburners existed, and barracuda needed help within the existing limited maneuver system. now that the system is completed, its passive evasion needs to… | — | |
| minor patch upcoming 49.35s: **Matchmaking** - play a sound when a player joins your lobby - host can set a custom turn timer amount **autoflares** - tweaked detection, please let me know if it fails you **Warlord** - nerfed Level agility by 5% **Light Missiles** - damage range reduced very slightly from 15-28 to 13-26 **Bugfix** - hardening to prevent issue where the game freezes during intro sequence. **… | — | |
| minor patch new option to skip the "forgot maneuver" warning | — | |
| patch 49.27s Maps: - 2 new maps (desert 4 & 5) Controls: - tab to select next plane (same as E, Q) - show when missile B collides with mountain during planning Gameplay: - increase tolerance for checking mountain collisions (within enemy AI too) should fix situations where your move was clear, but then hits mountain on the server during multiplayer. Vampyr: - new model! - Reworked stats - It is now lighter… | — | |
| fix blockade pts blockade back to 24 base points cost | — | |
| Minor patch 40.21s Interface: - forgot maneuver check, now happens only once per turn. then its up to you if you want to skip and end turn (only one reminder) Gameplay: - missiles are now slightly more attracted to flares directly in front of the sensor cone (angle emphasized) rather than closest flare. This should improve the experience by making flares attraction more predictable, but not necessarily stronger o… | — | |
| minor patch barracuda+'s Double maneuver now costs 1 energy (was never intended to be able to do this while at 0 energy) In exchange, it has been buffed with significantly more top speed. You can make more surprising maneuvers with it now Fixed test-control-ai sandbox mode for missiles, now moved to skirmish advanced settings panel | — | |
| minor balance patch 40.18s minor patch 40.18s - fixed Screamer's evade being slower than its Level (should match) - option to toggle grid lines on/off - Diamondback slightly improved top speed of wings open hard (still below average, due to open wings) slightly improved top speed of evade increased hp to 100 reduce point cost by 1 (20 base) - Emperor reduce point cost by 1 (compared to monarch, now +3 pts at 22 base) *co… | — | |
| minor bug fixes patch minor patch 40.17s - fixed deck lists showing twice - allow user to select a deck for the enemy AI in skirmish - show missile locking ranges - fix some UI on larger resolutions - removed "forgot maneuver" catch, for now (fixing this flow, since its interruptig how people want to play) | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 8 Sep 2026new | Tue | 01:53 | No patch notes · unannounced build | 25178150 | public | 1 | — |
| 8 Sep 2026new | Tue | 01:51 | No patch notes · unannounced build | 25178150 | beta | 1 | — |
| 4 Sep 2026 | Fri | 21:45 | Minor balance patch | 25132886 | public | 1 | — |
| 4 Sep 2026 | Fri | 21:44 | Minor balance patch | 25132886 | beta | 1 | — |
| 23 Aug 2026 | Sun | 22:37 | minor QoL patch | 24896312 | public | 1 | — |