Mach Speed Intercept Playtest · published · build 25132886
49.91s:
**Controls**
- new option to revert to original missile selection
- fix lady reminding maneuvers?
*Gameplay changes*
This patch is not comprehensive of all upcoming balance/upgrades changes, but I thought i'd release some of the content early. I think many of these abilities are not so strong for their cost, but worth exploring some builds as a playtest.
**Screamer**
- Level/Evade maneuver reduced in agility ( outer agility 1.1 -> 1.05, inner agility .9 -> .8 )
**Barracuda mk1**
- Gains airframe slot
- +5 base hp (65)
**Dominate**
- buffed +2 -> +3 guns damage while spending energy
**Fuel Efficiency** 1 pt
- +2 afterburner uses (requires afterburners) but reduces afterburner distance by 20%
**Superclimb** 1 pt
- when you spend an afterburner during a Recover maneuver, gain +1 additional energy
**Enhanced Sensors** 1 pt
- +3u to missile lock max range
**Adrenaline** 1 pt
- When you end a turn at 0 energy, regain one energy next turn. (2 uses)
**Superior** 2 pt skill
- +2 max energy
**Academy Training** 1 pt skill
- +2 skill slots
**Engineer** 1 pt skill
- +1 airframe slot
**AP Rounds** 1 pt airframe upgrade
- +2 guns damage, +1 additional if target is over 100 base hp.
**HE Rounds** 1 pt airframe upgrade
- +10% to base guns damage
**Incendiary Rounds** 1 pt airframe upgrade
- -2 guns damage. On successful hit, adds up to 5 ticks of burning to the target (1 damage each).
**Tempo** 1 pt skill
- When you deal 20 guns damage, refund up to 1 energy spent this turn.
**Direct fire missile**
- removed for further development work