Mach Speed Intercept Playtest · published
Interface:
- forgot maneuver check, now happens only once per turn. then its up to you if you want to skip and end turn (only one reminder)
Gameplay:
- missiles are now slightly more attracted to flares directly in front of the sensor cone (angle emphasized) rather than closest flare. This should improve the experience by making flares attraction more predictable, but not necessarily stronger or weaker.
- Barrel roll now does a slight amount of evasion (only half as strong as a normal evade maneuver, does not stack with evade if you do a roll + evade).
- BUGFIX -> damage modifier skills were giving double bonus to some planes due to internal weapons coding
Points:
- BarrelRoll upgrade 2pts -> 1pt
- Leverage upgrade 1pt -> 2pts (This is an overcorrection, but I want to *playtest* with seeing how people deal with less easy access to energy recovery. I think the ideal point cost would be closer to 1.5pts but still worth 2pts on an ace fighter)
hotkeys:
> C key to change camera angle
> left Alt + mouse drag to rotate camera
> 1,2,3,4 to set maneuver to level, hard, recover, turnaround
> Lshift + 1,2,3,4 set all planes' maneuvers to level, hard, recover, turnaround
> Lshift = hold to preview firing area (estimate, not exact)
UI
- Fixes for ultrawide resolutions
Visuals
- warlord scaled down slightly
- Barracuda+ back to Barracuda+++ because it wasn't easy to see during gameplay lol