Frontline Logistics: Isarian Warfare Demo
Playing now
23−10 vs. yesterday
16%of peak
All-time peak
144Oct 2025
Playing now
23−10 vs. yesterday
All-time peak
144Oct 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch - 2026.08.31 Added a more detailed weapon enable/disable menu Optimized CPU usage Added range information to unit weapon details Fixed an error popup when the hospital building is severely damaged Fixed an issue where squads did not immediately receive a morale bonus after creating an operation plan Fixed an issue where MG squads would not actively attack vehicles Fixed an issue where disabled weapons would… | — | |
| Game update | Patch - 2026.08.26 Added background music for the arrival of dawn Squads with engagement rules set to do not attack \\ or CQB only will receive a certain evasion bonus Enemies will only reinforce nearby FOBs during nighttime Optimized the pathfinding algorithm for enemy infantry. They will now prioritize moving along cover. Fixed an issue where temporary squad members were lost after loading Fixed an issue with i… | — | |
| Game update | Patch - 2026.08.17 Changed the vehicle supply system. Vehicles must now be manually registered as part of the establishment to receive supplies. Increased the daily GMI received by troops stationed at FOBs; reduced the GMI reward for killing enemies (the reward for capturing enemies remains unchanged). Fixed an issue causing SGMI to accumulate incorrectly over time. Fixed an issue with the insignia for armored cr… | — | |
| Game update | Patch - 2026.08.10 Added an ammunition cook-off mechanic for vehicles Adjusted the effects of some vehicle components based on the above mechanic. Existing vehicles will now refresh their attributes when equipment is upgraded Fixed an issue where units would sometimes fail to attack enemies that had already been marked Fixed several UI display issues Fixed an issue causing incorrect explosion radius Adjusted the… | — | |
| Game update | Patch - 2026.08.06 Improved the visual quality of several visual effects Improved an issue where the vehicle interaction menu would not refresh in real time Fixed an issue where attack effects appeared at incorrect positions for vehicles parked in parking areas Fixed an issue where construction was still impossible after forests had been cleared under certain conditions Fixed an issue that allowed facilities to b… | — | |
| Game update | Patch - 2026.08.04 Reduced the combat width of trenches. Trenches can now accommodate a maximum of three combatants per side at the same time Improved the visual quality of water surfaces Removed the reserve equipment system. This functionality is now replaced by the squad's custom carried supplies Fixed an issue where squads would carry hot baths in their inventory Fixed UI display errors in the vehicle customiz… | — | |
| Game update | Patch - 2026.07.29 Added day-over-day tracking for GMI. Added filtering to the unit list. Added the feature to mark units as favorites. Fixed incorrect movement paths for temporarily merged squads. Fixed an issue where vehicle parts could disappear unexpectedly. Fixed incorrect movement speed calculations for temporarily merged squads. Fixed an issue where squads could be temporarily merged while moving, causing… | — | |
| Game update | Patch - 2026.07.27 Added temporary squad merging. NCOs and officers no longer start at Rookie rank. Fixed several UI interaction issues. Fixed an issue where soldiers' corpses could incorrectly become civilian corpses. Fixed an issue where some replacement soldiers could lose their data. Fixed an issue where copied and pasted custom menus could not be used to prepare meals correctly. Fixed an issue where captured… | — | |
| Game update | Patch - 2026.07.22 Fixed an issue where the member information page did not refresh promptly. Fixed an issue where dismantling vehicles did not yield materials. Fixed several UI display issues. Fixed an issue where compacted roads disappeared after loading a save. Fixed an issue where logistics squads failed to unload cargo. | — | |
| Game update | Patch - 2026.07.21 Unable to accurately assess casualties without medical personnel present. Added a standby command to casualty evacuation points, allowing logistics squads to wait there in advance for casualties. Added custom abbreviations to the unit symbol UI. Fixed an issue where combat zones could not revert to friendly territory. Fixed an issue where the weather icon still displayed the sun at night. Fixed… | — | |
| Game update | Patch - 2026.07.18 Added enemy noise traces. CQB engagements inside larger buildings now last longer. Performance optimizations. Reduced memory usage. Fixed an issue where soldiers' medical records were not displayed completely. Fixed an issue where vehicles could shake in place under certain circumstances. Fixed an issue where some enemy traces were not displayed. Fixed an issue where construction would not begi… | — | |
| Game update | Patch - 2026.07.14 Improved enemy vehicle AI. They will now make better use of their weapon range whenever possible. Fixed display issues with several UI icons. Fixed an issue where squads would still smoke inside FOBs despite having high morale. Adjusted the cargo volume of cigarettes. Fixed a rare issue that caused units to smoke continuously. Improved overall performance. Fixed an issue where squads tried to e… | — | |
| Game update | Patch - 2026.07.12 Added a new special building: Cold Storage. Fixed an issue that prevented increasing the number of workstations at repair stations. Fixed an issue where the initial number of workstations was set to zero. Corrected the nutrition values displayed in the food UI. You can now request canned meat supplies from the rear. Adjusted the food taste calculation formula. Fixed an issue where the map previ… | — | |
| Game update | Patch - 2026.07.09 Added a new task to restore water tower operations, allowing bathhouses to be built even in areas without a natural water source. The material cost for constructing facilities now defaults to one unit, eliminating the need to spend a large amount of materials at once when building facilities inside large apartment buildings. Added an option to expand facility workstations. Fixed an issue where… | — | |
| Game update | Patch - 2026.07.06 Fixed an issue where wounded units could have a negative bleeding rate. Added UI indicators for various nutrient intake thresholds. Added icons for perishable items. Fixed an issue where the human remains identification task could not function properly. Fixed an issue where enemies would not build trenches. | — | |
| Game update | Patch - 2026.07.05 Added custom meal rationing feature Added detailed impact descriptions in unit combat efficiency UI Implemented effect of food nutrition on squad combat capability Cigarette unit changed from pack to stick Loud and sweltering armored vehicles affect crew morale Potatoes reclassified as vegetables due to low calorie content Flour can now be ordered from the rear Quick repair kits can now be orde… | — | |
| Game update | Patch - 2026.06.24 Fixed an erroneous popup that could appear when viewing parking areas under certain circumstances. Fixed an issue where unit meal allocation plans were not being saved. Fixed an issue causing abnormal GMI value increases when placing orders. Slightly improved overall game performance and frame rate. Updated some Russian and Polish translations. | — | |
| Game update | Patch - 2026.06.20 Fixed an issue where too many enemy vehicles could spawn. Fixed an issue where dead units could still be considered valid attack targets. Optimized the bridge generation algorithm. Vehicles that are unable to move can no longer tow other vehicles. Optimized several aspects of vehicle interaction logic. Fixed an issue where enemy FOB icons would not be displayed. Fixed an issue where all supplie… | — | |
| Game update | Patch - 2026.06.16 Added additional Finnish translations. Added additional Korean translations. Fixed an issue where damaged intelligence fragments could generate additional intelligence fragments. Added conversion displays for additional Imperial units. | — | |
| Game update | Patch - 2026.06.14 Added Brazilian Portuguese language support. Fixed an issue where plasma transfusions could fail under certain circumstances. Fixed an exploit that allowed unlimited duplication of GMI. Fixed several UI issues. Optimized the performance impact of production facilities on frame rate (a major cause of low FPS). Fixed an issue where production orders could be processed in the wrong sequence. Fixed… | — | |
| Game update | Patch - 2026.06.09 Optimized the performance impact of scenery objects and vehicle wrecks on frame rate. Fixed several UI issues. Fixed an issue related to the Attack Source Estimation skill. Updated several tutorials. | — | |
| Game update | Patch - 2026.06.07 Added ammunition packing task The simplified Delivery function can now place multiple orders simultaneously Damaged intelligence will turn into intelligence fragments instead of regular garbage Limited maximum number of casualties from mines (<=3) Attack source estimation is now performed by the highest-level squad on the tile Fixed issue where constructed roads were not being saved Fixed lag c… | — | |
| Game update | Patch - 2026.06.04 Added image guidance for the forced tutorial section (other parts of the tutorial are still being improved) Optimized enemy retreat decision logic Improved enemy stacking issue at the same location (requires approximately 12 hours of in-game runtime to take effect) Added partial German text Quick delivery automatically creates a link between two FOBs that do not yet have a logistics link Squad… | — | |
| Game update | Patch - 2026.05.31 Added some tutorial illustrations When a vehicle is dismantled, all items in its inventory will be returned Added a tech tree node that allows purchasing buses with GMI Enemy FOBs that have launched a counterattack will have weakened troops and cannot trigger another counterattack for a short period Level 6 trenches can now be equipped with beds Fixed issue where enemy vehicle reinforcements wo… | — | |
| Game update | Patch - 2026.05.27 Added Squad Skill - Attack Source Estimation Added new ambient audio Added a toggle option for whether the game pauses when out of focus Adjusted some audio effects Added enemy vehicle spawn limits Reduced the efficiency of enemy trench construction (the enemy will now only build during daytime and in good weather) Reduced the level of some enemy trenches Temporarily removed the infiltration sq… | — | |
| Game update | Patch - 2026.05.23 Added new town settlement type (new save) Reduced squad spawn count for large enemy FOBs (about 30%-50% of original), increased daily available GMI for small FOBs (new save) Enemies will try to avoid the player's kill zone during their next attack Increased chance for enemies to spawn more advanced squads Reduced vehicle malfunction chance when firing Added generator to enemy FOB loot (as long… | — | |
| Game update | Patch - 2026.04.26 Added Environmental Sound Effects Surgery Now Consumes Bandages Fixed data errors when HEAT rounds hit targets Fixed errors when filtering materials for production orders Fixed data errors during enemy spawning Fixed captured enemy vehicles potentially disappearing Fixed factions not reacquiring targets after smoke dissipates Fixed some UI display errors Fixed vehicles unable to move due to com… | — | |
| Game update | Patch - 2026.04.25 Added copy and paste functionality for FOB logistics settings Adjusted visibility of dead enemies on the map Fixed UI issues with production order icons and quantities Fixed vehicles being pushed away from parking points Fixed mismatch between model and UI position after repair Fixed incorrect squad composition loading due to duplicate preset names Fixed vehicles becoming unusable after interru… | — | |
| Game update | Patch - 2026.04.23 Fixed an error when opening the vehicle modification interface in certain cases Fixed dialogue UI remaining on screen Fixed UI text not refreshing when changing squad member weapons Fixed duplicate squad presets caused by certain conditions Fixed parking points becoming unusable after loading Fixed parking points being deleted after vehicle departure Added more vehicle malfunction entries Updat… | — | |
| Game update | Patch - 2026.04.21 Added two new enemy squad types Added HEAT round for MPRL-7 Added notifications when vehicle components are damaged Adjusted conditions for vehicle maintenance Reduced rear armor of BSA-1 Adjusted vehicle effect positions Adjusted some UI sizes Chassis damage now affects maximum speed Fixed vehicles not prioritizing enemy vehicles Items and corpses inside buildings are less likely to be destroy… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.