Ribbit Rogue
Playing now
7+0 vs. yesterday
18%of peak
All-time peak
385 Sep 2026
Playing now
7+0 vs. yesterday
All-time peak
385 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | UI/QOL Update - v0.4.1 Gameplay When playing on mouse and keyboard, showing the dice and enemy info in battle now happens automatically on hover Updated existing battle tutorial to be more clear and give more information Added new tutorials for forging, sharpening, and tokens Balancing Increase potion price 50 -> 60 Increase blood donation health cost 8 -> 10 Reduced speed of might gain on early enemies Visual Update… | — | |
| Game update | Balance Patch Notes - v0.3.1 Bug Fixes -Fixed an issue where spamming certain buttons caused multiple map locations to be marked completed -Fixed an issue where you could quickly select multiple dice to replace when adding a new die to your pool, and it would create duplicates of the new die | — | |
| Game update | Balance Patch Notes - v0.2.5 Welcome to the first of many balance patches for Ribbit Rogue! I want this game to be challenging, but it seems right now the demo may be skewed just a little bit too hard. This patch will hopefully make it feel like a more well balanced fair experience that still proves to be a challenge for players. I don't want to make too many large changes now, but I'll keep an eye on how things are lookin… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.