Pegfinity
Playing now
12+0 vs. yesterday
21%of peak
All-time peak
566 Sep 2026
Playing now
12+0 vs. yesterday
All-time peak
566 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Pins & Pegs fest 2026 - Thank You for a Fantastic Start! Hi everyone! First of all, I just want to say a huge thank you to everyone who has bought, played, wishlisted, reviewed, or shared Pegfinity so far. The launch has been a fantastic start for the game, and honestly, it means a lot. Pegfinity is made by just me as a solo developer, so seeing people play the game, chase scores, break the board, and share feedback has been incredibly motivating. Pe… | — | |
| Game update | Hotfix: 1.3 Optimize load of upgrades Optimization of loading of upgrades | — | |
| Game update | Hotfix: 1.2.9 - Optimizing line drawer between upgrade nodes Optimized the way the connected lines between upgrade nodes are drawn. Hopefully this fixes some issues some players experienced. | — | |
| Game update | Hotfix: v.1.2.8 - Better Power Up descriptions Small update with some changes to the power up descriptions. Making them more clear. | — | |
| Game update | Hotfix: v.1.2.7 - Fixed Sound FX issue Thanks again everyone for reporting things <3 In this hotfix I fixed an issue regarding some sounds kept it's volume even if you had turned down SFX and Music in settings. | — | |
| Game update | Hotfix: v.1.2.6 - Ball stuck outside playable zone Thanks a lot for all the feedback. It helps me as a solo developer a ton addressing issues. In this hotfix I have implemented a fix for edge cases where a ball could be stuck outside playable zone on the board. Making lasers keep firing in an endless loop if they where unlocked. | — | |
| Game update | Hotfix - Tooltip in skill tree Fixed an issue on some screen resolutions making the tooltip and the skill tree hard to navigate | — | |
| Game update | Small Patch - Adding more accessibility features Hey everyone <3 Here is another small patch. This time adding some more accessibility features for the game. Added in this patch: - Option to disable background pattern movement - Option to turn of the blinking pulse light effect on the background Thank you so much for all feedback. I'm working through them as fast as I can <3 | — | |
| Game update | Hotfix: Minor Text Fixes Fixed a few typos and spelling mistakes. Thanks for reporting <3 | — | |
| Game update | Patch 1.2.3: QoL fixes and some more balancing Again, thank you so much for everyone that shares feedback <3 It helps out so much! Here is a new small update that fixes: - Early gameplay should feel less grindy. Balanced so it should be more options to choose from. Giving you as a player more control of the early path you take in the skill tree. - Fixed toolbars appearing outside of the screen if upgrade was close to the screen edges - Adde… | — | |
| Game update | Hotfix 1.2.2 Fixed controller issues on Power Up Pop-Up. You should now be able to use controller for opening the chest. Thanks a lot for reporting issues. It helps out a lot <3 | — | |
| Game update | Small balancing fix - v 1.2.1 Quick balancing patch for early progression. Also fixed the cost of the Graveyard Peg that was priced 10x what was planned. Thanks for the feedback! | — | |
| Steam news | Pegfinity is Out Now on Steam! Hi everyone! I’m very happy, nervous, and excited to say that Pegfinity is out now on Steam . This is my first commercial Steam release as a solo developer, and Pegfinity has been made by just me here in Norway. I’ve handled the design, development, art, trailer, Steam page, testing, marketing, and all the little chaotic things that come with trying to launch a game on Steam. Pegfinity is a sho… | — | |
| Community | Less Than One Week Until Pegfinity Launches! Hi everyone! Pegfinity launches in less than one week (Friday, 14.august), and I wanted to share a quick update before release. First of all... thank you! Pegfinity is a solo-developed game, and the demo has now been played over 20,000 times across plattforms. That is far beyond what I expected when I first started working on this small physics-based incremental about balls, pegs, upgrades, and… | — | |
| Steam news | The Pegfinity Demo Is Live! 🎉 Hello everyone👋 I'm incredibly excited to announce that the Pegfinity demo is now available on Steam! Over the past months I've been building Pegfinity as a solo developer, and thanks to lots of valuable feedback from playtesters, it's finally ready for a wider audience. In the demo, you'll be able to: · Freely choose and combine up to 35 upgrades from the skill tree · Unlock special pegs with… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.