
I’m very happy, nervous, and excited to say that Pegfinity is out now on Steam.
This is my first commercial Steam release as a solo developer, and Pegfinity has been made by just me here in Norway. I’ve handled the design, development, art, trailer, Steam page, testing, marketing, and all the little chaotic things that come with trying to launch a game on Steam.
Pegfinity is a short pachinko-inspired physics incremental where you launch balls, hit pegs, unlock chaotic upgrades, and try to turn one lucky bounce into ridiculous score-chasing chain reactions.
The demo has now been played over 20,000 times, which is honestly far more than I expected when I first started working on the game. Your feedback has helped shape the final version a lot, especially the pacing, balancing, early-game flow, upgrade descriptions, and general clarity.
Pegfinity is launching with a 30% discount for the first two weeks.
The full price is $6.99 USD, with regional pricing adjustments.
Thank you to everyone who played the demo, wishlisted the game, shared feedback, reported bugs, made videos, streamed it, or simply followed the project before launch.
As a one-person developer team, every bit of support makes a real difference.
I hope you have fun launching balls, breaking the board, and chasing completely unreasonable scores.
Thank you for being here!
– Lasse