
Pegfinity launches in less than one week (Friday, 14.august), and I wanted to share a quick update before release.
First of all... thank you!
Pegfinity is a solo-developed game, and the demo has now been played over 20,000 times across plattforms. That is far beyond what I expected when I first started working on this small physics-based incremental about balls, pegs, upgrades, and completely unreasonable score-chasing chaos.
Your feedback has helped shape the game a lot.
Since the demo launched, I’ve been improving the pacing, balancing, upgrade descriptions, early game flow, and overall clarity based on what players have shared. A lot of the small changes in the full game come directly from watching people play and listening to what confused them, surprised them, or made them want to keep going.
Pegfinity will launch at $6.99 USD with regional pricing adjustments.
For the first two weeks, there will also be a 30% launch discount, bringing the launch price to under $5 USD.
The demo is only a slice of Pegfinity. The full game adds more ways to turn a simple pegboard into chaos. I have added a lot since the demo-release. From new crazy balls, new special pegs and some fun gadgets like the Gumball Machine. I’m doing the final polish now, and I’m really excited to finally share the full game with you. Thank you for playing, wishlisting, giving feedback, and following the game before launch.
See you very soon! 😎 Best,
Lasse