Storm Seas
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
28 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
28 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update 0.2.8 Version 0.2.8 is now available. Changes: - Maximum sleep duration increased to 12 hours. - Improved the helm control system and removed residual turning that could cause the ship to move incorrectly. - Fixed an issue that prevented players from talking to Olvar Drenn in Wild Coast. - Increased jump height to make it easier to leave the ship. Thank you for playing Storm Seas! | — | |
| Community | Update 0.2.7 Captains! Storm Seas version 0.2.7 is now available. Since launch, we have been closely following your comments and experiences. Your honest feedback is incredibly valuable to us and has helped guide the changes in this update. ## Ship handling and controls - Improved ship speed and turning response - Cannons can now be controlled directly from the helm - Sails and anchor can now be managed fro… | — | |
| Community | Development update: naval combat, trade routes, and polish in Storm Seas Over the past few weeks we have kept working on several core systems in Storm Seas. Some of this work is already merged into the main development branch, and another portion remains in validation before we consider it ready for a public update. One major focus was naval combat. We advanced new projectile variants, refined cannon control, improved visuals for the ammunition UI, and added support… | — | |
| Community | Weekly Progress: New Missions, Trade Improvements, and More Stability in Storm Seas This week we kept strengthening Storm Seas' playable foundation with meaningful progress in progression, trade, and overall stability. One major focus was Chapter 1. The mission "Know a new city" is now implemented: you can choose your next destination between Wild Coast and New Fortune. That choice now affects mission flow, visible objectives, and which NPC continues the route. We also advance… | — | |
| Community | Weekly News: Stability, UX, and Steam Preparation This week we focused on stability, quality-of-life, and Steam readiness. Highlights: - Reinforced NPC ship navigation and trade routes to avoid unreachable destinations, NavMesh edge stalls, and abrupt unstuck behavior - Added autosave and adjusted mission data linked to persistence - Fixed a sleep bug where time could add hours incorrectly - Inventory now shows item description tooltips on hov… | — | |
| Community | Hotfix & Recent Improvements This update brings new content, performance improvements, and a bunch of important fixes. New content: - New city: Wild Coast, with all its characters, dialogues, and new trade resources - New city: Island of Winds, with all its characters, dialogues, and new trade resources - New purchasable mine in New Fortune - Steam Achievements - New NPC delivery missions for Wild Coast and Island of Winds… | — | |
| Community | Automated Trade Routes Are Here Trade just got a major late-game upgrade: Automated Trade Routes. You can now expand beyond manual runs by building a logistics network: - Buy a port to establish your operation - Hire sailors to crew your route ships - Purchase ships dedicated to trade routes - Program each route: where the ship buys, where it sells, and how it repeats the loop With the right setup, you can automate a steady f… | — | |
| Community | New City Permissions Trees We’ve added a brand-new City Permissions system. Each city now has its own permission tree with unique production rights and progression. Your choices and unlocks can differ depending on where you decide to invest your time and resources. What’s included: - A dedicated Permissions Tree per city - City-specific production permissions and requirements - Clearer progression and planning for your s… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.