Fracture the Flag
Playing now
0+0 vs. yesterday
—of peak
All-time peak
06 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
06 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | FTF Version 1.4 New Maps With the new build comes a new multiplayer map plus more single player combat maps bringing the total to 5. The new multiplayer map is a desert oasis with palm trees and cactus. The level is also playable as a single player. The additional single player maps range from easy to finish in the “Skirmish” map to much longer experiences in “Desert Oasis” and “Islands in the Sky.” Leaving Ea… | — | |
| Game update | Patch v 1.3.1 A few more changes have been made to FTF for version 1.3.1. · An error in physics based explosions has caused some re-rebalancing · The option to remove walls has been added · Error with the building selection menu changing buildings has been fixed · Small changes to remove unneeded physics components - minor performance boost · Balloons have a better and more fiery death! There is a known issu… | — | |
| Community | FTF Version 1.3 New Features With the new version comes two notable new features! Both should add gameplay and make FTF feel more complete. Bomb Balloons are created at the bomb depot and drop 3 powerful bombs on a distant target. They are designed to be single use and will crash after dropping their bombs. Defensive watchtowers fire flaming arrows at enemy workers, swordsman, bombers and siege weapons. Watcht… | — | |
| Community | New Beta Build - Higher FPS Better Frame Rate TL;DR New build is up to 60% faster! FInd it on the Beta Branch. Fracture the Flag’s game engine was just updated to the most current release state. With this new version comes better optimization for multi-core CPUs. Some of the load from the main thread is now (supposedly) off loaded to a second thread. In brief testing a 30% reduction in CPU time per frame was seen simply b… | — | |
| Community | October Update Single Player Combat The latest build on the main branch now includes basic single player combat. At the moment this is limited to one level, but will likely expand with feedback from players. Feedback on difficulty, fun factor and bugs are always helpful for the further development of FTF. Network Disconnects This build also includes the ability to self report on multiplayer disconnects. The g… | — | |
| Community | Single Player Combat Work on the single player combat has been moving along at a slow but steady pace. The basic pieces are in place and are now working well enough that they need more eyes to further refine and balance the game. New Beta Tester Build The latest build of FTF has been pushed up to the “Beta Testers” branch. No password is needed and can be tested by everyone! The build includes one single player com… | — | |
| Community | September Update - AI is Coming Development on Fracture the Flag has slowed as real life gets hectic, but development does continue! The current project is adding to the single player challenges with the addition of some basic combat oriented levels. The new levels will continue to be time based - how fast can you take out the AI base. It will not be a full blown single player campaign - as a solo dev it’s just not possible t… | — | |
| Community | New Camera - Smoother and Better Rotation You asked for better camera motion. So here you go! With some key insights from a couple players the rotation mechanics of the camera have been altered. The camera no longer rotates around its own axis. If a unit or building is selected the camera will rotate around the selected object. If no unit is selected the camera will rotate around the object in the center of the screen. Feedback also su… | — | |
| Community | New worker System & Optimization - Version 1.1.0 New Worker System Version 1.1.0 brings the new worker system and worker menu. This new system was the result of player feedback and the desire to minimize micro management. The new system is request based. Players can now place requests for workers at individual buildings or via the new worker menu. When workers are available they will fill the requests in the order that they were placed. There… | — | |
| Community | First Stretch Goal Reached! After the one week of being on sale Fracture the Flag has reached its first stretch goal! Reaching that goal means a third multiplayer map will be added to FTF. The map will take a couple weeks to finish and polish. So what better time to get input from you the player? What do you want to see in the next level? It would be amazing to see drawings, 3D models whatever it takes to express your ide… | — | |
| Community | Resolved: Directx10 Related Crashes Some users have been experiencing crashes when FTF loads. These crashes occured while the splash screen was displayed. The apparent cause was non-compatible shaders when played on machines with Directx10. The game engine seemly did not compensate. The offending shaders have been removed. This does alter the appearance in minor ways. Tweaks to colors and other images effects to compensate will c… | — | |
| Community | Private Multiplayer Games - Build 1.0.2 The newest FTF build is now live. The most notable change addition is the ability to create a "private" multiplayer game. The functionality needs wider testing. When selecting a multiplayer map you will see a new "private" toggle. Checking the box will change the buttons on the menu. Pressing "private game" will bring up a UI that will let you name your game. To have your friends join your game… | — | |
| Community | Fracture the Flag is Now Live Version 1.0.0 of Fracture the Flag is now live and available for purchase as an Early Access release. After two years working my spare time as a solo developer release day is finally here! Thank you to all the testers and community members whose suggestions helped improve the look and play of the game. May there be many more improvements! | — | |
| Community | Download Getting Stuck? If you are having trouble downloading FTF or other games you aren't alone! It would appear that Steam is having some difficulty mainly with European servers/regions. If you have a download that is getting stuck an easy solution is to switch servers. To Switch Servers · Under the Steam menu on the top left of the Steam Client click on "Settings" · Select the "Downloads" tab · Under "Download Reg… | — | |
| Community | FTF Release Date & Stretch Goals Fracture the Flag will be released on June 9th! Fracture the Flag will go on sale for 2.99 USD. Which is lower than previously announced. Why? Simply put the goal of FTF was not to make money but rather to publish a game and build a small community. I have learned so much and greatly enjoyed the experience of creating FTF, but it's getting close to time to release this fledgling game into the w… | — | |
| Community | Alpha Testers - Have Been Selected Fracture the Flag is looking for a few more alpha testers for the latest alpha build! FTF Testers for the second round of alpha testing have been selected and the invites have been sent. Play Testing Times Scheduled testing times are Wednesday April 20th at 6:30 pm Pacific Coast Time and Saturday April 23rd at 3:00 pm Pacific Coast Time. You can of course play whenever you want, but these are t… | — | |
| Game update | April Update: Alpha V 0.6 Build Notes After the original alpha testing there was plenty to update. Bugs were fixed, updates were made and some polish was added. The intention of the Alpha V 0.6 build is that FTF is now “feature complete” in terms of an Early Access release with the expectation that there are still bugs to squash and polish to be added. See the list below for some of the changes that have been made. A second round o… | — | |
| Community | FTF Improvements Fracture the Flag’s first round of testing ended with many great suggestions and plenty of bugs to fix (that was the whole point). All of the major or game breaking bugs have been fixed. Based on testers suggestions work on several improvements and additions to FTF have been happening over the past several weeks including: Completed: · Basic melee ground units (Swordsman) have been added and ar… | — | |
| Community | The Elusive Alpha Build More than two months later than hoped for the Alpha Build is finally here! Hooray! FTF is ready for testers. Any known game breaking bugs have been squashed. The UI has been completely redone. The performance has been dramatically improved. But! There is undoubtedly plenty more to do and improve and that's where the chosen few come in... 35-45 keys will be handed out for alpha testing. The inte… | — | |
| Community | Alpha Release - Coming Soon Many of you have signed up to be alpha testers and are eagerly awaiting your key to begin playing/testing... Some may be wondering if they are ever coming. They are. Promise. The alpha release for testing is coming soon! Keys will be given out via Steam private message. If you've been chosen for the alpha testing phase you will receive a friend invite from One Wheel Studio. Accept this request… | — | |
| Community | Fracture the Flag - Is Now Playable Fracture the Flag is now 'playable.' Which is not the same as 'release worthy.' There are bugs. There are things that simply don't work yet. There are bits that might make you scream in frustration. It's also a multiplayer game so unless you have a buddy who also wants to test you may not be able to play. You've been warned... If that still sounds fun to you then maybe you want to be one of the… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.