Version 1.1.0 brings the new worker system and worker menu. This new system was the result of player feedback and the desire to minimize micro management.
The new system is request based. Players can now place requests for workers at individual buildings or via the new worker menu. When workers are available they will fill the requests in the order that they were placed. There is a basic 3-tier priority system to let players fine tune the assignment of workers - highest priority requests are filled first. It’s also worth noting that recruits such as swordsman now also work on the request system - recruits are given further priority over other jobs.
This also means that if workers are killed a request for a new worker will be placed. So keeping your economy balanced is quicker and easier. This also goes for workers reloading siege weapons - each siege weapon can have up to 5 workers - with the intention of effectively “shortening” supply lines.
At this time there are no known major bugs with the worker system - which means you guys will probably have plenty of feedback shortly… As always bug will be fixed and addressed as soon as possible.
As the worker menu serves now as more of a management tool it can be open while other menus such as the build menu are also open. The worker menu can be moved by dragging the top panel. The worker menu can be toggled off by the button under the minimap as before as well as using the escape key (twice).
I would love to hear feedback on this style of menu and if the build menu should follow a similar style