You asked for better camera motion. So here you go!
With some key insights from a couple players the rotation mechanics of the camera have been altered. The camera no longer rotates around its own axis. If a unit or building is selected the camera will rotate around the selected object. If no unit is selected the camera will rotate around the object in the center of the screen.
Feedback also suggested that the camera motion did not feel smooth. So! Camera motion now includes inertia which significantly smooths out the motion and rotation. Feels buttery smooth.
Vertical rotation can be enabled in the settings menu, but needs refinement with the new rotation mechanic - use with caution.
The issue where the camera bottoms out on the terrain or other obstacle and does a herky-jerky dance upwards still exists - this issue is most pronounced when using the mouse scroll wheel.
As always your feedback is needed and is crucial to the development of FTF. So let’s hear it! How does the new system feel?